void reverseChase() { _blinkyTimer = new EggTimer(4600.Milliseconds(), () => { }); _pacTimer = new EggTimer(4350.Milliseconds(), async() => { _finished = true; await _mediator.Publish(new CutSceneFinishedEvent()); }); _pacMan.Visible = false; _bigPacMan.Visible = true; var s = new LevelStats(0); var sess = new GhostFrightSession(s.GetLevelProps()); _blinky.Direction = new DirectionInfo(Directions.Right, Directions.Right); _blinky.SetFrightSession(sess); _blinky.SetFrightened(); _blinkyPositions = _blinkyPositions.Reverse(); var bigPacPos = _pacPositions.Reverse(); bigPacPos = new StartAndEndPos(bigPacPos.Start - new Vector2(100, 0), bigPacPos.End); _pacPositions = bigPacPos; }
void reverseChase() { _ghostTimer = new(4600.Milliseconds(), async() => { _finished = true; await _mediator.Publish(new CutSceneFinishedEvent()); }); _pacMan.Visible = false; _blinky.Visible = false; _worm.Visible = true; _ghostStartAndEndPos = _ghostStartAndEndPos.Reverse(); }
ValueTask reverseChase() { _powerPillToEat.Visible = false; _ghostTimer = new EggTimer(12.Seconds(), () => { }); _pacTimer = new EggTimer(6.Seconds(), () => { }); var levelStats = new LevelStats(0); var frightSessions = new GhostFrightSession(levelStats.GetLevelProps()); foreach (var eachGhost in _ghosts) { eachGhost.Direction.Update(Directions.Right); eachGhost.SetFrightSession(frightSessions); eachGhost.SetFrightened(); _ghostPositions[eachGhost.NickName] = _ghostPositions[eachGhost.NickName].Reverse(); } _pacPositions = _pacPositions.Reverse(); _pacMan.Direction = Directions.Right; return(default);