private void Start_Button_Click(object sender, EventArgs e) { Start1.Show(); NameLabel.Show(); UsernameInput.Show(); Start_Button.Hide(); }
static void Main(string[] args) { Start1 start = new Start1(); start.GetStart(); Console.ReadKey(); }
public Form1() { InitializeComponent(); Start1.Hide(); NameLabel.Hide(); UsernameInput.Hide(); }
// Start is called before the first frame update void Start() { Debug.Log("Game started"); string json = File.ReadAllText(Application.dataPath + "/dataTest.json"); Start1 locationData = JsonUtility.FromJson <Start1>("{\"data\":" + json + "}"); Start2 locationData1 = JsonUtility.FromJson <Start2>("{\"data\":" + json + "}"); /* * string test = JsonUtility.ToJson(locationData); * Debug.Log(test); * string test1 = JsonUtility.ToJson(locationData1); * Debug.Log(test1); * * LocationData1 locationData1 = JsonUtility.FromJson<LocationData1>(json); * * * * Debug.Log("ts: " + locationData.ts); * Debug.Log("valid: " + locationData.dist.status); * Debug.Log("id: " + locationData.dist.content.id); * Debug.Log("id2: " + str1); * Debug.Log("id2: " + str2); * Debug.Log("distance: " + locationData1.dist.content.resources[2].value); */ //for each data location for (var k = 0; k < locationData.data.Length; k++) { string str1 = ""; string str2 = ""; for (var i = 0; i < 16; i++) { str1 += locationData.data[k].dist.content.resources[0].value[i]; str2 += locationData.data[k].dist.content.resources[1].value[i]; } /* * time = locationData.data[k].ts * id1 = str1 * id2 = str2 * distance = locationData1.data[k].dist.content.resources[2].value * */ string answer = "time: " + locationData.data[k].ts + "\n" + "id1: " + str1 + "\n" + "id2: " + str2 + "\n" + "distance: " + locationData1.data[k].dist.content.resources[2].value; Debug.Log(answer); } }