Esempio n. 1
0
    private IEnumerator Start()
    {
        systemStarships.InitializeStarshipsTeams(GetComponent <StarshipsSpawnMover>().MoveStarshipsOnSpawns());

        GameAudio.StartAudioEvent(audioClip, 0.125f, true);
        if (!StaticSettings.isRestart)
        {
            playerController.SetLockControl(true);
            playerCamera.SetLockMove(false);
            systemStarships.SetStarshipsLock(true);

            MoverStartPlayer.ToStartPosition(playerStarship);

            playerCamera.SetPositionWithOffset(PlayerStarshipTr.position);

            playerController.SetActiveCanvas(false);

            MoverStartZ2.Move(Z2Starship);

            Z5_Scene.SetActive(true);
            Z2_Scene.SetActive(true);
            Z5animator.SetFloat("Part(speed)", 1);

            yield return(MoverStartPlayer.IStarshipMove(playerStarship));


            cruiserAttack.StartAim();

            Z5Image.SetActive(true);
            Z2Image.SetActive(true);


            playerCamera.EnableTargetMove(cameraTarget);

            GameDialogs.StartDialogEvent(OnStartDialogEnd);
            GameDialogs.OnNextDialog += OnNextDialog;
        }
        else
        {
            GameGoals.SetActiveGoalEvent(true);

            StaticSettings.isRestart = false;

            systemStarships.SetStarshipsLock(false);

            MoverStartPlayer.ToEndPosition(playerStarship);
            MoverStartZ2.ToEndPosition(Z2Starship);

            Z2StarshipAI.SetTargetToFollowWithMaxDistance(PlayerStarshipTr);

            systemStarships.SetStarshipsFollowEnemy(true);

            cruiserAttack.StartAim();

            FrigateHealth.SetActive(true);

            cruiserAttack.StartAttack(OnBattleEnd);
            isBattle = true;
        }
    }
Esempio n. 2
0
    private IEnumerator Start()
    {
        systemStarships.InitializeStarshipsTeams(GetComponent <StarshipsSpawnMover>().MoveStarshipsOnSpawns());

        systemStarships.OnOneTeamLeft += OnOneTeamLeft;

        GameAudio.StartAudioEvent(audioClip, 0.4f, true);
        if (!StaticSettings.isRestart)
        {
            playerController.SetLockControl(true);
            playerCamera.SetLockMove(false);
            systemStarships.SetStarshipsLock(true);

            MoverStart.ToStartPosition(playerStarship);

            playerCamera.SetPositionWithOffset(PlayerStarshipTr.position);

            playerController.SetActiveCanvas(false);

            yield return(MoverStart.IStarshipMove(playerStarship));


            playerCamera.EnableTargetMove(cameraTarget);

            GameDialogs.StartDialogEvent(OnStartDialogEnd);
            GameDialogs.OnNextDialog += OnNextDialog;
        }
        else
        {
            GameGoals.SetActiveGoalEvent(true);

            StaticSettings.isRestart = false;

            systemStarships.SetStarshipsLock(false);

            MoverStart.ToEndPosition(playerStarship);

            Z2StarshipAI.SetTargetToFollowWithMaxDistance(PlayerStarshipTr);

            systemStarships.StarshipsTeams[1].SetFollowTarget(PlayerStarshipTr);

            systemStarships.SetStarshipsFollowEnemy(true);

            isBattle = true;
        }
    }