public override void GenerateLevel() { int num = 0; this.asteroidCount = checked (5 + GameController.instance.gameLevel * 5); float num2 = (float)20; float num3 = default(float); float num4 = default(float); float num5 = default(float); float num6 = default(float); float num7 = default(float); float num8 = default(float); float num9 = default(float); float num10 = (float)150; float num11 = this.worldSize * 0.5f; float num12 = default(float); MonoBehaviour.print("MAKE A BLOODY ASTEROID FIELD ALREADY!!!!"); num12 = num10 / this.xDim; this.xDensity = this.xDim / (float)this.xDivisions; this.yDensity = this.yDim / (float)this.yDivisions; this.zDensity = this.zDim / (float)this.zDivisions; num3 = (float)0; Vector3 vector = default(Vector3); while (num3 < (float)this.zDivisions) { MonoBehaviour.print("zCount = " + num3); float num13 = (float)this.yDivisions + num3 * num12; num7 = num13 * this.yDensity; num4 = (float)0; if (num3 == (float)0) { MonoBehaviour.print("\tyDivisions = " + this.yDivisions); } if (num3 == (float)0) { MonoBehaviour.print("\tyDimInc = " + num7); } if (num3 == (float)0) { MonoBehaviour.print("\tyDivisionsInc = " + num13); } if (num3 == (float)0) { MonoBehaviour.print("\tyDim = " + this.yDim); } while (num4 < num13) { int num14 = 0; float num15 = (float)this.xDivisions + num3 * num12; num9 = num15 * this.xDensity; if (num3 == (float)0) { MonoBehaviour.print("\t\tyCount = " + num4); } if (num3 == (float)0) { MonoBehaviour.print("\t\txDimInc = " + num9); } if (num3 == (float)0) { MonoBehaviour.print("\t\txDivisionsInc = " + num15); } while ((float)num14 < num15) { if (num3 == (float)0) { MonoBehaviour.print("\t\txCount = " + num14); } float num16 = (float)Random.Range(this.minAsteroidSize, this.maxAsteroidSize); if (num3 == (float)0) { num16 = (float)this.minAsteroidSize; } if (!this.manualVelocityScale) { this.velocityScale = (float)GameController.instance.gameLevel * 1.25f; } vector.x = this.get_transform().get_position().x - num9 / (float)2 + (float)num14 * this.xDensity + Random.Range(-0.125f * num11, 0.125f * num11); vector.y = this.get_transform().get_position().y - num7 / (float)2 + this.offsetXYZ.get_Item(1) + num4 * this.yDensity + Random.Range(-0.125f * num11, 0.125f * num11); vector.z = this.get_transform().get_position().z + this.offsetXYZ.get_Item(2) + num3 * this.zDensity + Random.Range(-num11, num11); if (num3 == (float)0) { MonoBehaviour.print("\t\tzCount = " + num3 + ", xPos = " + vector.x + ", yPos = " + vector.y + ", zPos = " + vector.z); } Renderer renderer = (Renderer)this.asterpinataPrefab.GetComponent(typeof(Renderer)); float num17 = (renderer.get_bounds().get_max() - renderer.get_bounds().get_min()).get_magnitude() * 0.5f; if (num3 == (float)0) { MonoBehaviour.print("renderer radius = " + num17 + ", rand = " + num16); } num17 *= num16; float num18 = default(float); bool flag = true; float num19 = 6f; if (num3 == (float)0) { num19 = 1f; MonoBehaviour.print("XXXXXX final radius = " + num17); } checked { if (!Physics.CheckSphere(vector, unchecked (num17 * num19)) && flag) { int num20 = Random.Range(0, 3); if (num20 == 0) { Asteroid asteroid = (Asteroid)Object.Instantiate(this.asteroidPrefab); asteroid.get_transform().set_position(vector); asteroid.Setup(num17, this.velocityScale); num++; asteroid.set_name("donkeypinata" + num); } else if (num20 == 1) { Asterpinata asterpinata = (Asterpinata)Object.Instantiate(this.asterpinataPrefab); asterpinata.get_transform().set_position(vector); asterpinata.Setup(num17, this.velocityScale); num++; asterpinata.set_name("asterpinata" + num); } else if (num20 == 2) { StarPinata starPinata = (StarPinata)Object.Instantiate(this.starPinataPrefab); starPinata.get_transform().set_position(vector); starPinata.Setup(num17, this.velocityScale); num++; starPinata.set_name("starpinata" + num); } if (num > this.maxAsteroidCount) { MonoBehaviour.print("too many spawned asteroids = " + num); return; } if (num3 == (float)0) { MonoBehaviour.print("spawned asteroids = " + num); } } else if (num3 == (float)0) { MonoBehaviour.print("CHECK SPHERE : did not spawn asteroid"); } num14++; } } num4 += (float)1; } num3 += (float)1; } }
public override void GenerateLevel() { int num = 0; float num2 = (float)20; float num3 = default(float); float num4 = default(float); float num5 = default(float); float num6 = default(float); float num7 = default(float); float num8 = default(float); float num9 = default(float); float num10 = (float)150; float num11 = this.worldSize * 0.5f; float num12 = default(float); num12 = num10 / this.xDim; this.xDensity = this.xDim / (float)this.xDivisions; this.yDensity = this.yDim / (float)this.yDivisions; this.zDensity = this.zDim / (float)this.zDivisions; num3 = (float)0; Vector3 vector = default(Vector3); num4 = (float)0; MonoBehaviour.print("\tyDivisions = " + this.yDivisions); while (num4 < (float)this.yDivisions) { for (int i = 0; i < this.xDivisions; i = checked (i + 1)) { float num13 = (float)Random.Range(this.minAsteroidSize, this.maxAsteroidSize); if (!this.manualVelocityScale) { this.velocityScale = (float)GameController.instance.gameLevel * 1.25f; } vector.x = this.get_transform().get_position().x - this.xDim / (float)2 + (float)i * this.xDensity + Random.Range(-0.125f * num11, 0.125f * num11); vector.y = this.get_transform().get_position().y - this.yDim / (float)2 + this.offsetXYZ.get_Item(1) + num4 * this.yDensity + Random.Range(-0.125f * num11, 0.125f * num11); vector.z = this.get_transform().get_position().z + this.offsetXYZ.get_Item(2) + Random.Range(-0.5f * num11, 0.5f * num11); Renderer renderer = (Renderer)this.asterpinataPrefab.GetComponent(typeof(Renderer)); float num14 = (renderer.get_bounds().get_max() - renderer.get_bounds().get_min()).get_magnitude() * 0.5f; num14 *= num13; float num15 = default(float); bool flag = true; if (!Physics.CheckSphere(vector, num14 * 2f) && flag) { int num16 = Random.Range(0, 3); if (num16 == 0) { Asteroid asteroid = (Asteroid)Object.Instantiate(this.asteroidPrefab); asteroid.get_transform().set_position(vector); asteroid.Setup(num14, this.velocityScale * (float)2); checked { num++; asteroid.set_name("donkeypinata" + num); if (vector.x > (float)0) { asteroid.get_rigidbody().AddForce((float)500 * new Vector3(-0.1f, (float)0, (float)-1), 1); } else { asteroid.get_rigidbody().AddForce((float)500 * new Vector3(0.1f, (float)0, (float)-1), 1); } } } else if (num16 == 1) { Asterpinata asterpinata = (Asterpinata)Object.Instantiate(this.asterpinataPrefab); asterpinata.get_transform().set_position(vector); asterpinata.Setup(num14, this.velocityScale * (float)4); checked { num++; asterpinata.set_name("asterpinata" + num); if (vector.x > (float)0) { asterpinata.get_rigidbody().AddForce((float)500 * new Vector3(-0.1f, (float)0, (float)-1), 1); } else { asterpinata.get_rigidbody().AddForce((float)500 * new Vector3(0.1f, (float)0, (float)-1), 1); } } } else if (num16 == 2) { StarPinata starPinata = (StarPinata)Object.Instantiate(this.starPinataPrefab); starPinata.get_transform().set_position(vector); starPinata.Setup(num14, this.velocityScale * (float)3); checked { num++; starPinata.set_name("starpinata" + num); if (vector.x > (float)0) { starPinata.get_rigidbody().AddForce((float)500 * new Vector3(-0.1f, (float)0, (float)-1), 1); } else { starPinata.get_rigidbody().AddForce((float)500 * new Vector3(0.1f, (float)0, (float)-1), 1); } } } if (num > this.maxAsteroidCount) { MonoBehaviour.print("too many spawned asteroids = " + num); return; } } } num4 += (float)1; } MonoBehaviour.print("ASTEROID band generated asteroids = " + num); }