public void OnClickTypes(GameObject obj) { int index = int.Parse(obj.name); switch (index) { case 1: m_hechengUI.SetShow(true); // StarMove sm =m_hechengUI.star_1.gameObject.GetComponent<StarMove>(); // StarMove sm2 =m_hechengUI.star_2.gameObject.GetComponent<StarMove>(); // sm.setBtnXing(); // sm2.setBtnXing(); HCStarMove(); break; case 2: m_qianLiUI.SetShow(true); StarMove sm3 = m_qianLiUI.m_Star.gameObject.GetComponent <StarMove>(); sm3.setBtnXing(); break; case 3: m_attrSwapUI.SetShow(true); break; case 4: m_monEvolveUI.SetShow(true); break; } RED.SetActive(false, m_mainTraining); }
//合成界面 初始化星星 private void HCStarMove() { StarMove sm = m_hechengUI.star_1.gameObject.GetComponent <StarMove>(); StarMove sm2 = m_hechengUI.star_2.gameObject.GetComponent <StarMove>(); sm.setBtnXing(); sm2.setBtnXing(); }
//初始化星星 public void initXX() { if (m_Star == null || m_Star.gameObject == null) { return; } StarMove sm = m_Star.gameObject.GetComponent <StarMove>(); sm.setBtnXing(); }
//初始化星星 public void initStar() { if (m_Star == null || m_Star.gameObject == null) { return; } m_Star.gameObject.SetActive(true); StarMove sm = m_Star.gameObject.GetComponent <StarMove>(); sm.ClearS(); sm.setBtnXing(); }
void InitUI(ENUM_TRAIN_TYPE type, Monster mon) { RED.SetActive(false, m_despUI.gameObject); if (type == ENUM_TRAIN_TYPE.None) { m_hechengUI.SetShow(false); m_attrSwapUI.SetShow(false); m_qianLiUI.SetShow(false); m_monEvolveUI.SetShow(false); RED.SetActive(true, m_mainTraining); } else if (type == ENUM_TRAIN_TYPE.HeCheng) { m_hechengUI.SetShow(true); m_attrSwapUI.SetShow(false); m_qianLiUI.SetShow(false); m_monEvolveUI.SetShow(false); RED.SetActive(false, m_mainTraining); _mInstanece.HCStarMove(); } else if (type == ENUM_TRAIN_TYPE.AttrSwap) { m_hechengUI.SetShow(false); m_attrSwapUI.SetShow(true); m_qianLiUI.SetShow(false); m_monEvolveUI.SetShow(false); RED.SetActive(false, m_mainTraining); } else if (type == ENUM_TRAIN_TYPE.QianLiXunLian) { m_hechengUI.SetShow(false); m_attrSwapUI.SetShow(false); m_qianLiUI.SetShow(true); m_monEvolveUI.SetShow(false); RED.SetActive(false, m_mainTraining); StarMove sm3 = m_qianLiUI.m_Star.gameObject.GetComponent <StarMove>(); sm3.setBtnXing(); } else if (type == ENUM_TRAIN_TYPE.MonsterEvolve) { m_hechengUI.SetShow(false); m_attrSwapUI.SetShow(false); m_qianLiUI.SetShow(false); m_monEvolveUI.SetShow(true); RED.SetActive(false, m_mainTraining); } }
//初始化星星 public void initXX() { if (star_1 == null || star_1.gameObject == null) { return; } StarMove sm = star_1.gameObject.GetComponent <StarMove>(); sm.setBtnXing(); if (star_2 == null || star_2.gameObject == null) { return; } StarMove sm1 = star_2.gameObject.GetComponent <StarMove>(); sm1.setBtnXing(); }