Esempio n. 1
0
    public void QueueLeftHand(ThrowableObject throwableObject)
    {
        if (!stackingIsAllowed)
        {
            if (leftHandObjects.Count > 0 && !inputController.LevelEnd)
            {
                // Trigger Timmy's animations for the failing
                m_Animator.SetTrigger("failC");
                m_Animator.SetTrigger("failL");
                m_Animator.SetTrigger("failR");

                AkSoundEngine.PostEvent("failFeed_event", gameObject);

                //restart level
                StartLevel(currentLevel);
                StartCoroutine(_starManager.ResetStars(0f));
                Debug.Log("Fail!!");
                return;
            }
        }
        leftHandObjects.Enqueue(throwableObject);
    }