void OnMouseOver()
 {
     //For Later UI Stuff
     if (!selected)
     {
         StarInfoGUI gui = GameObject.Find("Canvas").GetComponent <StarInfoGUI>();
         gui.guiHolder.transform.position = Input.mousePosition;
         gui.DrawStarInfo(starInfo);
     }
 }
    void OnMouseExit()
    {
        StarInfoGUI gui = GameObject.Find("Canvas").GetComponent <StarInfoGUI>();

        gui.UndrawStarInfo();
    }