Esempio n. 1
0
    public void NextLevel()
    {
        StarController sc = StarController.sc;

        AudioController.ac.ForegroundVolume();

        int levelIndex = sc.GetLevelIndex(SceneData.sd.levelID);

        levelIndex += 1;
        Debug.Log("Incremented level index : " + levelIndex.ToString());
        if (levelIndex >= sc.starData.allStars.Count || sc.starData.TotalStarsGotten() < sc.starData.allStars[levelIndex].starRequirement)
        {
            //BackToMenu();
            return;
        }
        SceneData.sd.levelID = sc.starData.allStars[levelIndex].levelId;
        sc.LoadStarData();
        Transition.t.FadeToScene(1);
    }