////new movement pt2 //[SerializeField] //private Animator anim; //[SerializeField] //private float DirectionDampTime = 0.25f; //private float speed = 0.0f; //private float h = 0.0f; //private floatv=0.0f; void Start() { // Reference to the starcollector starCollector = GetComponent <StarCollector>(); anim = GetComponent <Animator>(); locomotionId = Animator.StringToHash("Base Layer.BlendTreeForward"); }
void Start() { newspapersHave = 0; haveEnough = false; // haveMore = false; haveLess = true; starCollector = player.GetComponent <StarCollector>(); }
void Start() { isNearPlant = false; anim = GetComponent <Animator>(); starCollector = player.GetComponent <StarCollector>(); audioSource = GetComponent <AudioSource>(); audioPlayedOnce = false; }
// Start is called before the first frame update void Start() { firstTime = true; sentences = new Queue <string>(); sheep = NewsSheep.GetComponent <NewspaperSheep>(); starCollector = player.GetComponent <StarCollector>(); }
void Start() { anim = GetComponent <Animator>(); // CanFloat = false; starIsFloating = false; starFloated = false; isNearRock = false; starCollector = player.GetComponent <StarCollector>(); }
//void OnTriggerEnter(Collider other){ // // tells that you're in range of star // if(other.gameObject.CompareTag("Player")){ // //bc.canCollect = true; // StarCollector bc = other.attachedRigidbody.gameObject.GetComponent<StarCollector>(); // //NEW Collection Implementation // int starNum = int.Parse(this.name); // //collect the star IF it has been allowed (after floating up) // //OR it's one of the plain stars // if (bc.canCollect // || starNum == 0 // || starNum == 1 // || starNum == 4 // || starNum == 6 // || starNum == 5 // ) // { // only allow once it's revealed in spot // bc.stars[int.Parse(this.name)] = true; // // Debug.Log("stars collected" + bc.stars[0]); // Destroy(this.gameObject); // bc.ReceiveStar(); // } // } //} void OnTriggerExit(Collider other) { // tells that you're in range of star StarCollector bc = other.attachedRigidbody.gameObject.GetComponent <StarCollector>(); //if(other.gameObject.CompareTag("Player")) //{ // bc.canCollect = false; //} }
// prints a Debug.LogError() if GetComponent() doesn’t find the component you are looking for private void Awake() { starCollector = player.GetComponent <StarCollector>(); canvasGroup = GetComponent <CanvasGroup>(); if (canvasGroup == null) { Debug.LogError("Could not find component."); } }
void Start() { isNearTree = false; anim = GetComponent <Animator>(); starCollector = player.GetComponent <StarCollector>(); treeStarAnim = treeStar.GetComponent <Animator>(); audioSource = GetComponent <AudioSource>(); audioPlayedOnce = false; shakeAudioPlayedOnce = false; }
void Start() { rock = GetComponent <Rigidbody>(); //player = GetComponent<Rigidbody>(); anim = GetComponent <Animator>(); isNearRock = false; isTurnedOver = false; audioSource = GetComponent <AudioSource>(); starCollector = player.GetComponent <StarCollector>(); // openText = "Press T."; }
public string name; // name is the index and star number(specific) //Enter->stay //void OnTriggerStay(Collider c) //{ // if (c.attachedRigidbody != null) // { // StarCollector bc = c.attachedRigidbody.gameObject.GetComponent<StarCollector>(); // // only destroy object and increment if was X pressed // if (bc != null) // { // // tells that you're in range of star // //bc.canCollect = true; // // only go through with picking up steps IF pickedup animation is complete // if(bc.pickedUp){ // //EventManager.TriggerEvent<BombBounceEvent, Vector3>(c.transform.position); // // Add to correct star index // bc.stars[int.Parse(this.name)] = true; // // Debug.Log("stars collected" + bc.stars[0]); // Destroy(this.gameObject); // bc.ReceiveStar(); // } // } // } //} //if just standing there when star appears void OnTriggerStay(Collider other) { // tells that you're in range of star //if (other.gameObject.CompareTag("Player")) //{ // if (other.attachedRigidbody != null) // { // StarCollector bc = other.attachedRigidbody.gameObject.GetComponent<StarCollector>(); // if (bc != null) // { // //NEW Collection Implementation // if (bc.canCollect) // { // only allow once it's revealed in spot // bc.stars[int.Parse(this.name)] = true; // // Debug.Log("stars collected" + bc.stars[0]); // Destroy(this.gameObject); // bc.ReceiveStar(); // } // } // } //} if (other.gameObject.CompareTag("Player")) { //bc.canCollect = true; StarCollector bc = other.attachedRigidbody.gameObject.GetComponent <StarCollector>(); //NEW Collection Implementation int starNum = int.Parse(this.name); //collect the star IF it has been allowed (after floating up) //OR it's one of the plain stars if (bc.canCollect || starNum == 0 || starNum == 1 || starNum == 4 || starNum == 6 //|| starNum == 5 ) { // only allow once it's revealed in spot bc.stars[int.Parse(this.name)] = true; // Debug.Log("stars collected" + bc.stars[0]); Destroy(this.gameObject); bc.ReceiveStar(); } } }
private void OnDestroy() { star_instance = null; }
// Start is called before the first frame update void Start() { starCollector = player.GetComponent <StarCollector>(); }
// Start is called before the first frame update void Start() { soundSource = GameObject.Find("SoundControl").GetComponent <AudioSource>(); musicEnabled = PlayerPrefs.GetInt("musicEnabled", 1); soundEnabled = PlayerPrefs.GetInt("soundEnabled", 1); if (SceneManager.GetActiveScene().buildIndex == 0) { checkReturnToLevelSelect(); musicEnabled = 1; soundEnabled = 1; PlayerPrefs.SetInt("musicEnabled", 1); PlayerPrefs.SetInt("soundEnabled", 1); } else { plane = FindObjectOfType <PlaneControl>(); star1C = GameObject.Find("endScreen").transform.GetChild(1).gameObject; star2C = GameObject.Find("endScreen").transform.GetChild(3).gameObject; star3C = GameObject.Find("endScreen").transform.GetChild(5).gameObject; endScreen.gameObject.SetActive(false); sC = FindObjectOfType <StarCollector>(); engineSource = GameObject.Find("Plane").GetComponent <AudioSource>(); nextLevelStarDisplay = GameObject.Find("currentPlayerStar"); nextLevelStarDisplay.transform.parent = nextLevelButton.gameObject.transform; nextLevelStarDisplay.GetComponent <RectTransform>().localPosition = new Vector3(-296, -105, 0); Image[] images1 = GameObject.Find("Sound Button").GetComponentsInChildren <Image>(); foreach (Image image in images1) { if (image.gameObject.transform.parent.name == "Sound Button") { soundAnim = image; } } Image[] images2 = GameObject.Find("Music Button").GetComponentsInChildren <Image>(); foreach (Image image in images2) { if (image.gameObject.transform.parent.name == "Music Button") { musicAnim = image; } } if (musicEnabled == 1) { musicAnim.sprite = Resources.Load <Sprite>("music_icon_on"); } else { musicAnim.sprite = Resources.Load <Sprite>("music_icon_off"); } if (soundEnabled == 1) { soundAnim.sprite = Resources.Load <Sprite>("sound_icon_on"); } else { soundAnim.sprite = Resources.Load <Sprite>("sound_icon_off"); } } musicSource = GameObject.Find("BackGroundSound").GetComponent <AudioSource>(); if (soundEnabled == 1) { soundSource.enabled = true; if (SceneManager.GetActiveScene().buildIndex > 0) { engineSource.enabled = true; } } else { soundSource.enabled = false; if (SceneManager.GetActiveScene().buildIndex > 0) { engineSource.enabled = false; } } if (musicSource != null) { if (musicEnabled == 1) { musicSource.enabled = true; } else { musicSource.enabled = false; } } }
// Start is called before the first frame update void Start() { anim = GetComponent <Animator>(); starCollector = player.GetComponent <StarCollector>(); starCollector.isThrown = false; }
private void Start() { instance = this; numberOfStarsCollected = 0; }
private void Awake() { DontDestroyOnLoad(gameObject); star_instance = this; }
// Start is called before the first frame update //public Text indication; void Start() { firstTime = true; quest = false; starCollector = player.GetComponent <StarCollector>(); }