public void Initialize(Star star) { rotator = GetComponentInChildren <SpriteRotator>(); host_Star = star; starType = star.Get_Star_Type(); Generate_Planets(); }
public static Color32 Get_Star_Haze_Color(Star.starType type) { return(star_Hazes[(int)type]); }
public static Color32 Get_Star_Glow_Color(Star.starType type) { return(star_Glows[(int)type]); }