// Start is called before the first frame update void Start() { goingUp = false; parentController = GetComponentInParent <StapleRemoverController>(); }
// Start is called before the first frame update void Start() { parentController = GetComponentInParent <StapleRemoverController>(); parentNavMeshAgent = GetComponentInParent <NavMeshAgent>(); }
// Start is called before the first frame update void Start() { parentController = GetComponentInParent<StapleRemoverController>(); }