// Start is called before the first frame update
 void Start()
 {
     goingUp          = false;
     parentController = GetComponentInParent <StapleRemoverController>();
 }
 // Start is called before the first frame update
 void Start()
 {
     parentController   = GetComponentInParent <StapleRemoverController>();
     parentNavMeshAgent = GetComponentInParent <NavMeshAgent>();
 }
 // Start is called before the first frame update
 void Start()
 {
     parentController = GetComponentInParent<StapleRemoverController>();
 }