public void Restart() { OnRestart?.Invoke(); Player.Instance.SetPosition(playerInitPosition); toolsCollected = 0; gameTime = TimeToFinish.ToFloat(); stGameTime = new StandardTime(); stGameTime.ConvertFrom(gameTime); ResumeGame(); UpdateGameUI(); }
private void UpdateGameUI() { stGameTime.ConvertFrom(gameTime); UI.SetTime(stGameTime); UI.SetCollectibles(toolsCollected); }