public void SetAnimation(StandardSpriteAnimations animation, StandardSpriteOrientations orientation, long gameMS) { AnimationStartTimeMS = gameMS; this.AnimationName = SpriteHelper.GetAnimationName(animation, orientation); }
public void addAnimation(StandardSpriteAnimations animation, StandardSpriteOrientations orientation, Point2D movement, params int[] frames) { addAnimation(SpriteHelper.GetAnimationName(animation, orientation), movement, frames); }
public static string GetAnimationName(StandardSpriteAnimations animation, StandardSpriteOrientations orientation) { return((Enum.GetName(typeof(StandardSpriteAnimations), animation) + "_" + Enum.GetName(typeof(StandardSpriteOrientations), orientation)).ToLower()); }