public void NullPiece() { var sut = new StandardSelectionPieceValidator(); var validForSelection = sut.ValidForSelection(null); Assert.IsFalse(validForSelection); }
public void InactivePiece() { var sut = new StandardSelectionPieceValidator(); var piece = TestHelpers.CreatePiece(0, 0, false); var validForSelection = sut.ValidForSelection(piece); Assert.IsFalse(validForSelection); }
public void LockedSwap() { var sut = new StandardSelectionPieceValidator(); var piece = TestHelpers.CreatePiece(0, 0); piece.DestroyPieceHandler = new LockedSwap(piece); var validForSelection = sut.ValidForSelection(piece); Assert.IsFalse(validForSelection); }
public void ChestPiece() { var sut = new StandardSelectionPieceValidator(); var piece = TestHelpers.CreatePiece(0, 0); piece.Type = PieceBuilderDirector.PieceTypes.Chest; var validForSelection = sut.ValidForSelection(piece); Assert.IsFalse(validForSelection); }
public void ValidSelection() { var sut = new StandardSelectionPieceValidator(); var go = new GameObject(); var piece = go.AddComponent <SquarePiece>(); go.AddComponent <LerpNotInProgress>(); var validForSelection = sut.ValidForSelection(piece); Assert.IsTrue(validForSelection); }
public void ToBeDestroyed() { var sut = new StandardSelectionPieceValidator(); var go = new GameObject(); var piece = go.AddComponent <SquarePiece>(); piece.DestroyPieceHandler = new DestroyTriggerFall(piece); piece.DestroyPieceHandler.NotifyOfDestroy(); var validForSelection = sut.ValidForSelection(piece); Assert.IsFalse(validForSelection); }