private void HandleDifficultyViewControllerDidSelectDifficulty( StandardLevelDifficultyViewController viewController, IStandardLevelDifficultyBeatmap difficultyLevel) { if (!_levelDetailViewController.isInViewControllerHierarchy) { _levelDetailViewController.Init( _customLevel.GetDifficultyLevel(_levelDifficultyViewController.selectedDifficultyLevel.difficulty), GameplayMode.SoloStandard, StandardLevelDetailViewController.LeftPanelViewControllerType.HowToPlay); _levelRequestNavigationController.PushViewController(_levelDetailViewController, viewController.isRebuildingHierarchy); } else { _levelDetailViewController.SetContent( _customLevel.GetDifficultyLevel(_levelDifficultyViewController.selectedDifficultyLevel.difficulty), GameplayMode.SoloStandard); } }
public void SceneManagerOnActiveSceneChanged(Scene arg0, Scene scene) { if (isMenuScene(scene)) { flowController = Resources.FindObjectsOfTypeAll <StandardLevelSelectionFlowCoordinator>().FirstOrDefault(); navController = flowController.GetPrivateField <StandardLevelSelectionNavigationController>("_levelSelectionNavigationController"); listViewController = flowController.GetPrivateField <StandardLevelListViewController>("_levelListViewController"); difficultyViewController = flowController.GetPrivateField <StandardLevelDifficultyViewController>("_levelDifficultyViewController"); listTableView = listViewController.GetPrivateField <StandardLevelListTableView>("_levelListTableView"); tableView = listTableView.GetPrivateField <TableView>("_tableView"); detailViewController = flowController.GetPrivateField <StandardLevelDetailViewController>("_levelDetailViewController"); player = Resources.FindObjectsOfTypeAll <SongPreviewPlayer>().FirstOrDefault(); FixDiffOrder(); CreatUI(); CreateRandomButton(); } else { isShowing = false; } }
private void Awake() { try { _mainMenuViewController = Resources.FindObjectsOfTypeAll <MainMenuViewController>().First(); _soloModeSelectionViewController = Resources.FindObjectsOfTypeAll <SoloModeSelectionViewController>().First(); _levelSelectionFlowCoordinator = Resources.FindObjectsOfTypeAll <StandardLevelSelectionFlowCoordinator>().First(); _levelSelectionNavigationController = _levelSelectionFlowCoordinator.GetPrivateField <StandardLevelSelectionNavigationController>("_levelSelectionNavigationController"); _levelDetailViewController = _levelSelectionFlowCoordinator.GetPrivateField <StandardLevelDetailViewController>("_levelDetailViewController"); _levelDifficultyViewController = _levelSelectionFlowCoordinator.GetPrivateField <StandardLevelDifficultyViewController>("_levelDifficultyViewController"); _levelListViewController = _levelSelectionFlowCoordinator.GetPrivateField <StandardLevelListViewController>("_levelListViewController"); listTableView = _levelListViewController.GetPrivateField <StandardLevelListTableView>("_levelListTableView"); tableView = listTableView.GetPrivateField <TableView>("_tableView"); GetBeatSaberIcons(); AddModMenuButton(); leaderboardHooks = new LeaderboardsModelHooks(); leaderboardHooks.StartHooking(); } catch (Exception ex) { Console.WriteLine(ex.Message + "\n" + ex.StackTrace); } }
public void Present(VRUIViewController parentViewController, bool fromDebug) { _ui = TwitchIntegrationUi.Instance; _logger = LogManager.GetCurrentClassLogger(); try { _menuSceneSetupData = Resources.FindObjectsOfTypeAll <MenuSceneSetupData>().First(); _mainGameSceneSetupData = Resources.FindObjectsOfTypeAll <MainGameSceneSetupData>().First(); _resultsFlowCoordinator = Resources.FindObjectsOfTypeAll <ResultsFlowCoordinator>().First(); if (_levelRequestNavigationController == null) { _levelRequestNavigationController = _ui.CreateViewController <LevelRequestNavigationController>("LevelRequestNavController"); } if (_requestInfoViewController == null) { _requestInfoViewController = _ui.CreateViewController <RequestInfoViewController>("RequestInfo"); _requestInfoViewController.rectTransform.anchorMin = new Vector2(0.3f, 0f); _requestInfoViewController.rectTransform.anchorMax = new Vector2(0.7f, 1f); } _levelDifficultyViewController = Resources.FindObjectsOfTypeAll <StandardLevelDifficultyViewController>().First(); _levelDetailViewController = Resources.FindObjectsOfTypeAll <StandardLevelDetailViewController>().First(); } catch (Exception e) { _logger.Error("Unable to load UI components: " + e); return; } if (!_initialized) { DidFinishEvent += Finish; _levelRequestNavigationController.DidFinishEvent += HandleLevelRequestNavigationControllerDidfinish; _levelDifficultyViewController.didSelectDifficultyEvent += HandleDifficultyViewControllerDidSelectDifficulty; _levelDetailViewController.didPressPlayButtonEvent += HandleDetailViewControllerDidPressPlayButton; _requestInfoViewController.DownloadButtonpressed += HandleDidPressDownloadButton; _requestInfoViewController.SkipButtonPressed += HandleDidPressSkipButton; _initialized = true; } //_levelRequestNavigationController.Init(); parentViewController.PresentModalViewController(_levelRequestNavigationController, null, StaticData.DidStartFromQueue); _requestInfoViewController.Init("Default Song Name", "Default User"); _levelRequestNavigationController.PushViewController(_requestInfoViewController, true); if (!fromDebug) { return; //Loading song preview arrests control from the results controller, causing it to display improperly. } CheckQueueAndUpdate(); }