static void Main(string[] args) { string json = System.IO.File.ReadAllText($"{AppContext.BaseDirectory}/appsettings.json"); AppSettings settings = Newtonsoft.Json.JsonConvert.DeserializeObject <AppSettings>(json); StandardDeckGenerator standardDeckGenerator = new StandardDeckGenerator(); var deck = standardDeckGenerator.Generate(); PlayerGenerator playerGenerator = new PlayerGenerator(); var players = playerGenerator.Generate(settings.NumberOfPlayers); Console.WriteLine("Done"); }
public StandardDeckGeneratorTests() { sut = new StandardDeckGenerator(); }