private void sensor_object(StandardControl animate_sym, int Value)
 {
     if (Value == 1)
     {
         animate_sym.DiscreteValue1 = true;
         animate_sym.DiscreteValue2 = false;
     }
     else
     {
         animate_sym.DiscreteValue1 = false;
         animate_sym.DiscreteValue2 = true;
     }
 }
Esempio n. 2
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        protected void InitGame()
        {
            Root r = Root.Instance;
            Root.Instance.Gui.windows.Clear();

            PlayerCam = new AdvancedCamera(CameraMode.Normal, null, 50);
            PlayerCam.Position = new Vector3(0, 1.5f, 0);
            //PlayerCam.Smooth = true;

            FlyByCam = new AdvancedCamera(CameraMode.FlyBy, null, 1000);
            //FlyByCam.Smooth = true;

            FreeCam = new AdvancedCamera(CameraMode.Normal);
            FreeCam.Position = new Vector3(0, 50, 0);

            RotateCam = new AdvancedCamera(CameraMode.Normal);
            RotateCam.Position = new Vector3(1429, 202, 62);
            RotateCam.rotationspeed.Y = 45.0f / 180.0f * (float)Math.PI;
            RotateCam.Fov = 90;

            Cameras = new AdvancedCamera[] { FlyByCam, PlayerCam, FreeCam, RotateCam };

            r.Scene.camera = FlyByCam;

            CameraControl = new StandardControl(FreeCam);
            CurrentCameraNumber = 0;
        }