Esempio n. 1
0
 public void AddAnimation(StandardAnimation animationName, SpriteAnimation animation)
 {
     if (animation != null)
     {
         this.AddAnimation(animationName.ToString(), animation);
     }
 }
Esempio n. 2
0
        public void StandardAnimate(object animationObject, StandardAnimation animation, int animationSpeed)
        {
            Control control = animationObject as Control;

            if (animationSpeed < 1)
            {
                animationSpeed = 1;
            }

            if (animationSpeed > 10)
            {
                animationSpeed = 10;
            }

            if (animation == StandardAnimation.SlideRight)
            {
                int x = control.Location.X;

                control.Location = new Point(0 - control.Width, control.Location.Y);
                control.Refresh();

                while (control.Location.X < x / 2)
                {
                    control.Location = new Point(control.Location.X + 10 * animationSpeed, control.Location.Y);
                    control.Refresh();
                    WaitAnimation(40);
                }

                while (control.Location.X < x / 4)
                {
                    control.Location = new Point(control.Location.X + 7 * animationSpeed, control.Location.Y);
                    control.Refresh();
                    WaitAnimation(40);
                }

                while (control.Location.X < x / 8)
                {
                    control.Location = new Point(control.Location.X + 5 * animationSpeed, control.Location.Y);
                    control.Refresh();
                    WaitAnimation(40);
                }

                while (control.Location.X < x)
                {
                    control.Location = new Point(control.Location.X + 2 * animationSpeed, control.Location.Y);
                    control.Refresh();
                    WaitAnimation(40);
                }

                control.Location = new Point(x, control.Location.Y);
            }

            if (animation == StandardAnimation.SlideLeft)
            {
                int x2 = control.Location.X;

                control.Location = new Point(control.Parent.Width + control.Width, control.Location.Y);
                control.Refresh();

                while (control.Location.X > x2 + control.Width / 2)
                {
                    control.Location = new Point(control.Location.X - 10 * animationSpeed, control.Location.Y);
                    control.Refresh();
                    WaitAnimation(40);
                }

                while (control.Location.X > x2 + control.Width / 4)
                {
                    control.Location = new Point(control.Location.X - 7 * animationSpeed, control.Location.Y);
                    control.Refresh();
                    WaitAnimation(40);
                }

                while (control.Location.X > x2 + control.Width / 8)
                {
                    control.Location = new Point(control.Location.X - 5 * animationSpeed, control.Location.Y);
                    control.Refresh();
                    WaitAnimation(40);
                }

                while (control.Location.X > x2)
                {
                    control.Location = new Point(control.Location.X - 2 * animationSpeed, control.Location.Y);
                    control.Refresh();
                    WaitAnimation(40);
                }

                control.Location = new Point(x2, control.Location.Y);
            }

            if (animation == StandardAnimation.SlideDown)
            {
                int y = control.Location.Y;
                control.Location = new Point(control.Location.X, 0 - control.Height);
                control.Refresh();

                while (control.Location.Y < y / 2)
                {
                    control.Location = new Point(control.Location.X, control.Location.Y + 10 * animationSpeed);
                    control.Refresh();
                    WaitAnimation(40);
                }

                while (control.Location.Y < y / 4)
                {
                    control.Location = new Point(control.Location.X, control.Location.Y + 7 * animationSpeed);
                    control.Refresh();
                    WaitAnimation(40);
                }

                while (control.Location.Y < y / 8)
                {
                    control.Location = new Point(control.Location.X, control.Location.Y + 5 * animationSpeed);
                    control.Refresh();
                    WaitAnimation(40);
                }

                while (control.Location.Y < y)
                {
                    control.Location = new Point(control.Location.X, control.Location.Y + 2 * animationSpeed);
                    control.Refresh();
                    WaitAnimation(40);
                }

                control.Location = new Point(control.Location.X, y);
            }

            if (animation == StandardAnimation.SlideUp)
            {
                int y2 = control.Location.Y;

                control.Location = new Point(control.Location.X, control.Parent.Height + control.Height);
                control.Refresh();

                while (control.Location.Y > y2 + control.Height / 2)
                {
                    control.Location = new Point(control.Location.X, control.Location.Y - 10 * animationSpeed);
                    control.Refresh();
                    WaitAnimation(40);
                }

                while (control.Location.Y > y2 + control.Height / 4)
                {
                    control.Location = new Point(control.Location.X, control.Location.Y - 7 * animationSpeed);
                    control.Refresh();
                    WaitAnimation(40);
                }

                while (control.Location.Y > y2 + control.Height / 8)
                {
                    control.Location = new Point(control.Location.X, control.Location.Y - 5 * animationSpeed);
                    control.Refresh();
                    WaitAnimation(40);
                }

                while (control.Location.Y > y2)
                {
                    control.Location = new Point(control.Location.X, control.Location.Y - 2 * animationSpeed);
                    control.Refresh();
                    WaitAnimation(40);
                }

                control.Location = new Point(control.Location.X, y2);
            }

            if (animation == StandardAnimation.SlugRight)
            {
                int x3    = control.Location.X;
                int width = control.Width;

                control.Location = new Point(0 - control.Width, control.Location.Y);
                control.Refresh();

                while (control.Location.X < x3)
                {
                    control.Location = new Point(control.Location.X + 8 * animationSpeed, control.Location.Y);
                    control.Refresh();
                    control.Refresh();

                    WaitAnimation(100 / animationSpeed);

                    while (control.Width > width / 2)
                    {
                        control.Width -= 3 * animationSpeed;
                        control.Refresh();
                        WaitAnimation(50 / animationSpeed);
                    }

                    while (control.Width < width)
                    {
                        control.Width += 3 * animationSpeed;
                        control.Refresh();
                        WaitAnimation(50 / animationSpeed);
                    }
                }

                control.Location = new Point(x3, control.Location.Y);
                control.Width    = width;
                control.Refresh();
            }

            if (animation == StandardAnimation.SlugLeft)
            {
                int x4     = control.Location.X;
                int width2 = control.Width;

                control.Location = new Point(control.Parent.Width + control.Width, control.Location.Y);
                control.Refresh();

                while (control.Location.X > x4)
                {
                    control.Location = new Point(control.Location.X - 8 * animationSpeed, control.Location.Y);
                    control.Refresh();
                    control.Refresh();

                    WaitAnimation(100 / animationSpeed);

                    while (control.Width > width2 / 2)
                    {
                        control.Width -= 3 * animationSpeed;
                        control.Refresh();
                        WaitAnimation(50 / animationSpeed);
                    }

                    while (control.Width < width2)
                    {
                        control.Width += 3 * animationSpeed;
                        control.Refresh();
                        WaitAnimation(50 / animationSpeed);
                    }
                }

                control.Location = new Point(x4, control.Location.Y);
                control.Width    = width2;
                control.Refresh();
            }

            if (animation == StandardAnimation.Hop)
            {
                int y3 = control.Location.Y;

                while (control.Location.Y > y3 - 20)
                {
                    while (control.Location.Y > y3 - 10)
                    {
                        control.Location = new Point(control.Location.X, control.Location.Y - 5);
                        control.Refresh();
                        WaitAnimation(100 / animationSpeed);
                    }

                    while (control.Location.Y > y3 - 18)
                    {
                        control.Location = new Point(control.Location.X, control.Location.Y - 4);
                        control.Refresh();
                        WaitAnimation(100 / animationSpeed);
                    }

                    while (control.Location.Y > y3 - 20)
                    {
                        control.Location = new Point(control.Location.X, control.Location.Y - 2);
                        control.Refresh();
                        WaitAnimation(100 / animationSpeed);
                    }
                }

                while (control.Location.Y < y3)
                {
                    while (control.Location.Y < y3 - 18)
                    {
                        control.Location = new Point(control.Location.X, control.Location.Y + 2);
                        control.Refresh();
                        WaitAnimation(100 / animationSpeed);
                    }

                    while (control.Location.Y < y3 - 20)
                    {
                        control.Location = new Point(control.Location.X, control.Location.Y + 6);
                        control.Refresh();
                        WaitAnimation(100 / animationSpeed);
                    }
                    control.Location = new Point(control.Location.X, y3);
                }
            }

            if (animation == StandardAnimation.ShootRight)
            {
                int  x5   = control.Location.X;
                int  y4   = control.Location.Y;
                Size size = control.Size;
                control.Size = new Size(control.Width, 6);
                control.Refresh();
                control.Location = new Point(0 - control.Width, control.Location.Y + size.Height / 2 - 3);
                control.Refresh();

                while (control.Width - size.Width < x5 + size.Width)
                {
                    control.Size = new Size(control.Width + 50, control.Height);
                    control.Refresh();
                    WaitAnimation(50 / animationSpeed);
                }

                control.Size = new Size(x5 + size.Width * 2, control.Height);
                control.Refresh();

                while (control.Location.X < x5)
                {
                    control.Location = new Point(control.Location.X + 25, control.Location.Y);
                    control.Size     = new Size(control.Width - 25, control.Height);
                    control.Refresh();
                    WaitAnimation(50 / animationSpeed);
                }

                control.Size     = size;
                control.Location = new Point(x5, y4);
                control.Refresh();
            }

            if (animation == StandardAnimation.ShootLeft)
            {
                int  x6    = control.Location.X;
                int  y5    = control.Location.Y;
                Size size2 = control.Size;
                control.Size = new Size(control.Width, 6);
                control.Refresh();
                control.Location = new Point(control.Parent.Width + control.Width, control.Location.Y + size2.Height / 2 - 3);
                control.Refresh();

                while (control.Location.X > x6)
                {
                    control.Size     = new Size(control.Width + 50, control.Height);
                    control.Location = new Point(control.Location.X - 50, control.Location.Y);
                    control.Refresh();
                    WaitAnimation(50 / animationSpeed);
                }

                control.Size = new Size(x6 + size2.Width * 2, control.Height);
                control.Refresh();

                while (control.Location.X + control.Width > size2.Width)
                {
                    control.Size = new Size(control.Width - 25, control.Height);
                    control.Refresh();
                    WaitAnimation(50 / animationSpeed);
                }

                control.Size     = size2;
                control.Location = new Point(x6, y5);
                control.Refresh();
            }
        }