//게임이 시작할 때 public void SetStartUI() { starCount = 0; if (StageManager.instance.currentStageSlot != null) { stageUI.ActivateUI(); } else { bossStageUI.ActivateUI(); } }
//게임이 시작할 때 public void SetStartUI() { starCount = 0; stageUI.ActivateUI(); gameOverUI.ResetStar(); }