private void HandleStageStartedEvent(StageStartedEvent stageEv) { int level = Progress.HouseLevel; for (int i = 0; i < levelColliders.Length; i++) { levelColliders[i].enabled = (i == level); } SetMaxHealth(levelHealths[level]); ResetHealth(); regen = levelRegens[level]; GetComponentInChildren <Animator>().SetInteger("Level", Progress.HouseLevel); StageGUI.Instance.CreateHealthBar(this); }
private void HandleStageStartedEvent(StageStartedEvent startedEv) { root.SetActive(true); }
private void HandleStageStartedEvent(StageStartedEvent startedEvent) { waves = waveData.GetWavesForDay(Progress.Day); StartCoroutine(SpawnNextWave()); }