Esempio n. 1
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 // Update is called once per frame
 void Update()
 {
     //左クリックでa_flagをTrueにする
     if (Input.anyKeyDown && once == true)
     {
         a_flag  = true;
         a_color = 1;
         once    = false;
         FindObjectOfType <CountDownTimer>().CountDown();
     }
     //a_flagがtrueの間実行する
     if (a_flag)
     {
         //テキストの透明度を変更する
         Qtext.color = new Color(255, 255, 255, a_color);
         a_color    -= Time.deltaTime;
         //透明度が0になったら終了する。
         if (a_color < 0)
         {
             a_color = 0;
             a_flag  = false;
             StageSetting stageSetting = StManager.GetComponent <StageSetting>();
             stageSetting.PlayerSpawn();
         }
     }
 }
Esempio n. 2
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    // Use this for initialization
    void Start()
    {
        refObj       = GameObject.Find("StageManager");
        stageSetting = refObj.GetComponent <StageSetting>();

        timerText.text   = "TimeLimit:" + (seconds / 60).ToString() + (seconds % 60).ToString();
        initialTotalTime = totalTime;
    }
Esempio n. 3
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    public void CopyPlay()
    {
        GameObject.Find("Message").GetComponent <MEmessage>().text = "클립보드로 복사했으며, 즉시 플레이합니다";

        GUIUtility.systemCopyBuffer = mapCode;

        string[]     split1   = GUIUtility.systemCopyBuffer.Split(new char[] { ';' });
        string[]     split2   = split1[0].Split(new char[] { '*' });
        GameObject   setting  = Instantiate(mePlaySetting);
        StageSetting setting2 = setting.GetComponent <StageSetting>();

        setting.name = "StageSetting";

        setting2.width  = (int.Parse(split2[0]));
        setting2.height = (int.Parse(split2[1]));

        for (int i = 0; i < split1[1].Length; i++)
        {
            if (split1[1][i] == '0' || split1[1][i] == '3' || split1[1][i] == '6' || split1[1][i] == '9' || split1[1][i] == 'c')
            {
                setting2.condition[i] = 0;
            }
            else if (split1[1][i] == '1' || split1[1][i] == '4' || split1[1][i] == '7' || split1[1][i] == 'a' || split1[1][i] == 'd')
            {
                setting2.condition[i] = 1;
            }
            else if (split1[1][i] == '2' || split1[1][i] == '5' || split1[1][i] == '8' || split1[1][i] == 'b' || split1[1][i] == 'e')
            {
                setting2.condition[i] = 2;
            }

            if (split1[1][i] == '0' || split1[1][i] == '1' || split1[1][i] == '2')
            {
                setting2.type[i] = -1;
            }
            else if (split1[1][i] == '3' || split1[1][i] == '4' || split1[1][i] == '5')
            {
                setting2.type[i] = 0;
            }
            else if (split1[1][i] == '6' || split1[1][i] == '7' || split1[1][i] == '8')
            {
                setting2.type[i] = 1;
            }
            else if (split1[1][i] == '9' || split1[1][i] == 'a' || split1[1][i] == 'b')
            {
                setting2.type[i] = 2;
            }
            else if (split1[1][i] == 'c' || split1[1][i] == 'd' || split1[1][i] == 'e')
            {
                setting2.type[i] = 3;
            }
        }

        StartCoroutine("GameStart");
    }
Esempio n. 4
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 public void SetStageColors(StageSetting stageSetting)
 {
     _stageSetting = stageSetting;
     _skyboxMat.SetFloat(Shader.PropertyToID("_SunIntensity"), SunIntensity);
     _skyboxMat.SetColor(Shader.PropertyToID("_SkyColor1"), SkyColor);
     _skyboxMat.SetColor(Shader.PropertyToID("_SkyColor2"), HorizonColor);
     _fogMat.SetColor(Shader.PropertyToID("_Color"), FogColor);
     RenderSettings.fogColor = FogColor;
     _islandMat.color        = IslandColor;
     _groundMat.color        = GroundColor;
     _ringsMat.color         = RingsColor;
 }
Esempio n. 5
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    void Start()
    {
        refObj       = GameObject.Find("StageManager");
        stageSetting = refObj.GetComponent <StageSetting>();
        Pl           = GameObject.Find("Player");
        cubeSizeHalf = transform.localScale.x / 2f;

        chainCheckFlag = false;
        ////////////////////////////////////////////////////////削除予定
        //iTween.MoveTo(gameObject, iTween.Hash("y", 5f));
        //StartCoroutine(Control());
        /////////////////////////////////////////////////////////
    }
Esempio n. 6
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 // Use this for initialization
 void Start()
 {
     refObj       = GameObject.Find("StageManager");
     stageSetting = refObj.GetComponent <StageSetting>();
     iTweenMoving = true;
     iTween.MoveFrom(this.gameObject, iTween.Hash(
                         "y", 8f,
                         "time", 1f,
                         "oncomplete", "OnCompleteHandler",
                         "oncompletetarget", this.gameObject));
     f_posX     = posX;
     f_posY     = posY;
     firstEntry = true;
 }
Esempio n. 7
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    void Click()
    {
        if (Input.GetMouseButtonUp(0) && canTouch)
        {
            if (Input.mousePosition.x >= Input.mousePosition.y / Screen.height * Screen.width)
            {
                string[] split1 = GUIUtility.systemCopyBuffer.Split(new char[] { ';' });
                string[] split2 = split1[0].Split(new char[] { '*' });

                if (GUIUtility.systemCopyBuffer == null)
                {
                    GameObject.Find("Message").GetComponent <MEmessage>().text = "클립보드가 비어있습니다";
                    return;
                }
                else
                {
                    if (split1.Length != 2)
                    {
                        GameObject.Find("Message").GetComponent <MEmessage>().text = "잘못된 코드입니다";
                        return;
                    }
                    if (split2.Length != 2)
                    {
                        GameObject.Find("Message").GetComponent <MEmessage>().text = "잘못된 코드입니다";
                        return;
                    }
                    if (int.Parse(split2[0]) < 3 || int.Parse(split2[0]) > 15 || int.Parse(split2[1]) < 3 || int.Parse(split2[1]) > 15)
                    {
                        GameObject.Find("Message").GetComponent <MEmessage>().text = "잘못된 코드입니다";
                        return;
                    }
                    if (int.Parse(split2[0]) * int.Parse(split2[1]) != split1[1].Length)
                    {
                        GameObject.Find("Message").GetComponent <MEmessage>().text = "잘못된 코드입니다";
                        return;
                    }
                    for (int i = 0; i < split1[1].Length; i++)
                    {
                        if (split1[1][i] != '0' &&
                            split1[1][i] != '1' &&
                            split1[1][i] != '2' &&
                            split1[1][i] != '3' &&
                            split1[1][i] != '4' &&
                            split1[1][i] != '5' &&
                            split1[1][i] != '6' &&
                            split1[1][i] != '7' &&
                            split1[1][i] != '8' &&
                            split1[1][i] != '9' &&
                            split1[1][i] != 'a' &&
                            split1[1][i] != 'b' &&
                            split1[1][i] != 'c' &&
                            split1[1][i] != 'd' &&
                            split1[1][i] != 'e'
                            )
                        {
                            GameObject.Find("Message").GetComponent <MEmessage>().text = "잘못된 코드입니다";
                            return;
                        }
                    }
                }
                GameObject   setting  = Instantiate(mePlaySetting);
                StageSetting setting2 = setting.GetComponent <StageSetting>();
                setting.name = "StageSetting";

                setting2.width  = (int.Parse(split2[0]));
                setting2.height = (int.Parse(split2[1]));

                for (int i = 0; i < split1[1].Length; i++)
                {
                    if (split1[1][i] == '0' || split1[1][i] == '3' || split1[1][i] == '6' || split1[1][i] == '9' || split1[1][i] == 'c')
                    {
                        setting2.condition[i] = 0;
                    }
                    else if (split1[1][i] == '1' || split1[1][i] == '4' || split1[1][i] == '7' || split1[1][i] == 'a' || split1[1][i] == 'd')
                    {
                        setting2.condition[i] = 1;
                    }
                    else if (split1[1][i] == '2' || split1[1][i] == '5' || split1[1][i] == '8' || split1[1][i] == 'b' || split1[1][i] == 'e')
                    {
                        setting2.condition[i] = 2;
                    }

                    if (split1[1][i] == '0' || split1[1][i] == '1' || split1[1][i] == '2')
                    {
                        setting2.type[i] = -1;
                    }
                    else if (split1[1][i] == '3' || split1[1][i] == '4' || split1[1][i] == '5')
                    {
                        setting2.type[i] = 0;
                    }
                    else if (split1[1][i] == '6' || split1[1][i] == '7' || split1[1][i] == '8')
                    {
                        setting2.type[i] = 1;
                    }
                    else if (split1[1][i] == '9' || split1[1][i] == 'a' || split1[1][i] == 'b')
                    {
                        setting2.type[i] = 2;
                    }
                    else if (split1[1][i] == 'c' || split1[1][i] == 'd' || split1[1][i] == 'e')
                    {
                        setting2.type[i] = 3;
                    }
                }


                StartCoroutine("BlackOn3");
                canTouch = false;
            }
            else
            {
                StartCoroutine("BlackOn");
                canTouch = false;
            }
        }
    }
 private void Awake()
 {
     Instance = this;
 }
Esempio n. 9
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    IEnumerator BlackOn()
    {
        if (GameObject.Find("MePlayManager") != null)
        {
            string[]     split1   = GUIUtility.systemCopyBuffer.Split(new char[] { ';' });
            string[]     split2   = split1[0].Split(new char[] { '*' });
            GameObject   setting  = Instantiate(mePlaySetting);
            StageSetting setting2 = setting.GetComponent <StageSetting>();
            setting.name = "StageSetting";

            setting2.width  = (int.Parse(split2[0]));
            setting2.height = (int.Parse(split2[1]));

            for (int i = 0; i < split1[1].Length; i++)
            {
                if (split1[1][i] == '0' || split1[1][i] == '3' || split1[1][i] == '6' || split1[1][i] == '9' || split1[1][i] == 'c')
                {
                    setting2.condition[i] = 0;
                }
                else if (split1[1][i] == '1' || split1[1][i] == '4' || split1[1][i] == '7' || split1[1][i] == 'a' || split1[1][i] == 'd')
                {
                    setting2.condition[i] = 1;
                }
                else if (split1[1][i] == '2' || split1[1][i] == '5' || split1[1][i] == '8' || split1[1][i] == 'b' || split1[1][i] == 'e')
                {
                    setting2.condition[i] = 2;
                }

                if (split1[1][i] == '0' || split1[1][i] == '1' || split1[1][i] == '2')
                {
                    setting2.type[i] = -1;
                }
                else if (split1[1][i] == '3' || split1[1][i] == '4' || split1[1][i] == '5')
                {
                    setting2.type[i] = 0;
                }
                else if (split1[1][i] == '6' || split1[1][i] == '7' || split1[1][i] == '8')
                {
                    setting2.type[i] = 1;
                }
                else if (split1[1][i] == '9' || split1[1][i] == 'a' || split1[1][i] == 'b')
                {
                    setting2.type[i] = 2;
                }
                else if (split1[1][i] == 'c' || split1[1][i] == 'd' || split1[1][i] == 'e')
                {
                    setting2.type[i] = 3;
                }
            }
        }

        GameObject.Find("StageClear").GetComponent <StageClear>().clearing      = 3;
        GameObject.Find("BlackPanel").GetComponent <RectTransform>().localScale = new Vector2(1, 1);
        for (float i = 0; i <= 110; i += 6)
        {
            yield return(new WaitForSeconds(0.007f));

            black.color = new Color(0, 0, 0, i / 100);
        }
        SceneManager.LoadScene(stage, LoadSceneMode.Single);
    }
Esempio n. 10
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 // a method to get a reference to the stage setting
 public void SetStageSetting(StageSetting stageSetting)
 {
     this.stageSetting = stageSetting;
 }