public void CreateResult() { result = ((GameObject)Instantiate(result)).GetComponent <GameObject>(); //StartCoroutine(ssm.ConnectUpdateStagePHP(next_scene)); //StartCoroutine(StageServerManager.GetInst().ConnectUpdateStagePHP(next_scene)); //Debug.Log("result : " + (next_scene-5)); //FIleManager.Getinst().SaveStageData(next_scene); SoundManager.GetInst().PlayVictory(); Debug.Log("CreateResult : " + next_scene); if ((StaticData.userStage + 5 <= next_scene) || (4 == StaticData.userStage)) { StartCoroutine(StageServerManager.ConnectUpdateStagePHP(next_scene)); } }
void Start() { StartCoroutine(StageServerManager.ConnectSearchStagePHP(StaticData.userStage)); Debug.Log(StaticData.userStage); }