public Stage4() : base() { StageParts.Add(new Stage4_Part1()); StageParts.Add(new Stage4_Part2()); StageParts.Add(new Stage4_Part3()); StageParts.Add(new Stage4_Part4()); }
public Stage2() : base() { StageParts.Add(new Stage2_Part1()); StageParts.Add(new Stage2_Part2()); StageParts.Add(new Stage2_Part3()); StageParts.Add(new Stage2_Part4()); StageParts.Add(new Stage2_BOSS()); }
public Stage1() : base() { StageParts.Add(new Stage1_Part1()); StageParts.Add(new Stage1_Part2()); StageParts.Add(new Stage1_Part3()); StageParts.Add(new Stage1_Part4()); StageParts.Add(new Stage1_Part5()); StageParts.Add(new Stage1_Part6()); StageParts.Add(new Stage1_Part7()); }
public TheMaker() : base() { StageParts.Add(new TheMakerPart()); }
public TestStage() : base() { StageParts.Add(new Doom()); // StageParts.Add(new am()); }
public Stage5() : base() { StageParts.Add(new Stage5_Part1()); StageParts.Add(new Stage5_Part2()); }