Esempio n. 1
0
    /// <summary>
    /// 各ステージに挑戦するとき
    /// </summary>
    private void MoveStage()
    {
        if (_isSceneMove)
        {
            return;
        }
        _isSceneMove = true;

        //ボタンをロック
        StartButton.interactable = false;

        SelectWindowActive.ActiveWindowIndex = _button.WindowIndex;

        //先のステージをすべて登録
        var nextStageList = new List <StageInfo>();

        while (_button.NextStage)
        {
            _button = _button.NextStage;

            nextStageList.Add(
                new StageInfo(
                    _button.LoadPathName, _button.LoadStudioName, _button.WindowIndex
                    ));
        }
        nextStageList.Add(null);

        GameMaster.SetNextStage(nextStageList);
        GameMaster.LoadPathName   = LoadPathName;
        GameMaster.LoadStudioName = LoadStudioName;

        AudioManager.PlaySE("Button3");
        FindObjectOfType <TimerController>().SceneMove("GameScene");
    }
Esempio n. 2
0
    /// <summary>
    /// ウィンドウを表示する
    /// </summary>
    /// <param name="button"></param>
    public void Show(StageMoveButton button)
    {
        _button = button;

        FrameImage.sprite = button.FrameImage.sprite;
        FrameImage.color  = button.FrameImage.color;
        StageImage.sprite = button.StageImage.sprite;
        LoadPathName      = button.LoadPathName;
        LoadStudioName    = button.LoadStudioName;
        Title.text        = button.Title;

        var data = GameData.StageData[LoadPathName];

        Score.text = data.Score.ToString();

        Accuracy.text =
            data.Accuracy <= 1.0f ? "100" : (data.Accuracy * 100).ToString("00.00");

        MaxCombo.text = data.MaxCombo.ToString();

        Body.SetActive(true);
    }
 /// <summary>
 /// ステージ選択のウィンドウを表示する
 /// </summary>
 /// <param name="button"></param>
 public void ShowStageWindow(StageMoveButton button)
 {
     StageContentView.Show(button);
     _state = StageSelectState.StageContentView;
 }