// Use this for initialization void Start() { playbutton = GameObject.Find("PlayButton"); stagemenu = GameObject.Find("StageMenu"); stagemenuScript = stagemenu.GetComponent <StageMenu> (); menurect = stagemenu.GetComponent <RectTransform> (); audiosource = GetComponent <AudioSource> (); }
public StageMenu GetStageMenu() { if (m_stageMenu == null) { m_stageMenu = (StageMenu)FindObjectOfType(typeof(StageMenu)); } return(m_stageMenu); }
public void getScripts() { main = GameObject.Find("MainMenu").GetComponent <MainMenu>(); selectMenu = GameObject.Find("SelectStageMenu").GetComponent <StageSelectMenu>(); controls = GameObject.Find("ControlsMenu").GetComponent <ControlsMenu>(); settings = GameObject.Find("SettingsMenu").GetComponent <SettingsMenu>(); stage = GameObject.Find("StageMenu").GetComponent <StageMenu>(); play = GameObject.Find("GameManager").GetComponent <PlayMenu>(); end = GameObject.Find("EndGame").GetComponent <EndGameMenu>(); }
private void Start() { theStageMenu = FindObjectOfType <StageMenu>(); }