Esempio n. 1
0
 private void generateIndicators(StageCubeData _cubeData, GridZone _zone)
 {
     foreach (Vector2Int _coord in _cubeData.cubePlacements)
     {
         GameObject _tmp = _pool.getIndicator();
         _zone.indicators.Add(_tmp);
         _tmp.transform.SetParent(_zone.transform);
         _tmp.transform.rotation = Quaternion.identity;
     }
 }
Esempio n. 2
0
    public void SetIndicators(StageCubeData _cubeData, GridZone _zone)
    {
        foreach (GameObject item in _zone.indicators)
        {
            _pool.retireIndicator(item);
        }

        generateIndicators(_cubeData, _zone);

        for (int i = 0; i < _cubeData.cubePlacements.Length; i++)
        {
            _zone.indicators[i].transform.localPosition = _GridController.calculateCoord(_cubeData.cubePlacements[i]);
        }
    }
Esempio n. 3
0
    //Compare all cube coordinates by true positions of stage
    //return true if all cube coordinates match by true positions which means stage completed
    //else return false which means stage is not completed
    private bool checkCubeStatus(StageCubeData _cubeData, GridZone _zone)
    {
        int _trueCount = 0;

        foreach (Vector2Int _trueCoord in _cubeData.cubePlacements)
        {
            foreach (var _cube in _zone.getMovableCubes())
            {
                if (_trueCoord == _cube.gridCoord)
                {
                    _trueCount++;
                }
            }
        }

        if (_trueCount == _cubeData.cubePlacements.Length)
        {
            return(true);
        }
        else
        {
            return(false);
        }
    }