private void Awake() { stageCtrl = this; MajoDefeated.RemoveAllListeners(); AllGirlsInGameDie.RemoveAllListeners(); gameScoreSettings = (GameScoreSettingsIO)Resources.Load("GameScoreAndSettings"); #if UNITY_EDITOR //检查是否存在BGMCtrl if (GameObject.FindObjectOfType <EasyBGMCtrl>() == null) { EasyBGMCtrl easyBGMCtrl = Instantiate(PerfebInAsset).GetComponent <EasyBGMCtrl>(); easyBGMCtrl.IsClone = true; } #endif }
void FillWarOrgConstStageLstv(int flag) { StageCtrl.LoadStageDefInfo(); List <OrganizeConstRst> rst = warHandle.GetNoticeConstStage(flag); lstv_OrgConst.Items.Clear(); for (int i = 0; i < rst.Count; i++) { ListViewItem lvi = new ListViewItem(); lvi.Text = StageCtrl.GetNameById(rst[i].stage.ToString()); lvi.SubItems.Add(rst[i].legion); lvi.SubItems.Add(rst[i].bTime); lvi.SubItems.Add(rst[i].eTime); lstv_OrgConst.Items.Add(lvi); } lstv_OrgConst.EndUpdate(); }
// Start is called before the first frame update void Start() { stg = stm.GetComponent <StageCtrl>(); }