private void Awake() { _stageColorObject = GameObject.FindGameObjectWithTag("StageColor"); _colorChange = _stageColorObject.GetComponent <StageColorChange>(); _stageColor = _stageColorObject.GetComponent <StageColor>(); stageCreate = GetComponent <StageCreate>(); }
void Start() { fireworkBluePrefab = Resources.Load <GameObject>(prefabFolderName + "/" + particlesFolderName + "/" + fireworkBlueName); fireworkYellowPrfab = Resources.Load <GameObject>(prefabFolderName + "/" + particlesFolderName + "/" + fireworkYellowClusterName); resultTimerText = GameObject.FindWithTag(resultTimerTextTag).GetComponent <Text>(); timerText = GameObject.FindWithTag(timerTextTag).GetComponent <Text>(); _timeData = GameObject.FindGameObjectWithTag(timeDataTag).GetComponent <TimeData>(); gameManager = GameObject.FindWithTag(gameManagerTag); gameSceneCanvas = GameObject.FindWithTag(gameCanvasTag); _colorChange = GameObject.FindGameObjectWithTag(stageColorTag).GetComponent <StageColorChange>(); stageCreate = GameObject.FindWithTag(stageCreateTag).GetComponent <StageCreate>(); }
private void Start() { _colorPatternObj = GameObject.FindGameObjectWithTag("StageColor"); _colorChange = _colorPatternObj.GetComponent <StageColorChange>(); }
private void Awake() { _colorChange = GetComponent <StageColorChange>(); }
private void Awake() { _playerObject = GameObject.FindGameObjectWithTag("Player"); _stageColorChange = GameObject.FindGameObjectWithTag("StageColor").GetComponent <StageColorChange>(); }