Esempio n. 1
0
 private void Awake()
 {
     _stageColorObject = GameObject.FindGameObjectWithTag("StageColor");
     _colorChange      = _stageColorObject.GetComponent <StageColorChange>();
     _stageColor       = _stageColorObject.GetComponent <StageColor>();
     stageCreate       = GetComponent <StageCreate>();
 }
Esempio n. 2
0
 void Start()
 {
     fireworkBluePrefab  = Resources.Load <GameObject>(prefabFolderName + "/" + particlesFolderName + "/" + fireworkBlueName);
     fireworkYellowPrfab = Resources.Load <GameObject>(prefabFolderName + "/" + particlesFolderName + "/" + fireworkYellowClusterName);
     resultTimerText     = GameObject.FindWithTag(resultTimerTextTag).GetComponent <Text>();
     timerText           = GameObject.FindWithTag(timerTextTag).GetComponent <Text>();
     _timeData           = GameObject.FindGameObjectWithTag(timeDataTag).GetComponent <TimeData>();
     gameManager         = GameObject.FindWithTag(gameManagerTag);
     gameSceneCanvas     = GameObject.FindWithTag(gameCanvasTag);
     _colorChange        = GameObject.FindGameObjectWithTag(stageColorTag).GetComponent <StageColorChange>();
     stageCreate         = GameObject.FindWithTag(stageCreateTag).GetComponent <StageCreate>();
 }
 private void Start()
 {
     _colorPatternObj = GameObject.FindGameObjectWithTag("StageColor");
     _colorChange     = _colorPatternObj.GetComponent <StageColorChange>();
 }
Esempio n. 4
0
 private void Awake()
 {
     _colorChange = GetComponent <StageColorChange>();
 }
 private void Awake()
 {
     _playerObject     = GameObject.FindGameObjectWithTag("Player");
     _stageColorChange = GameObject.FindGameObjectWithTag("StageColor").GetComponent <StageColorChange>();
 }