public Staff_Round_Data( Game_Unit battler_1, Game_Unit battler_2, int distance, Staff_Modes mode) : base(battler_1, battler_2, distance) { StaffMode = mode; }
protected override void set_variables(Game_Unit battler_1, Combat_Map_Object battler_2) { base.set_variables(battler_1, battler_2); Mode = get_staff_mode(Weapon_1_Id); }