Esempio n. 1
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        public FighterGeometry()
        {
            var nose            = new Nose(0.5f, 0.6f, 26, 0.4f);
            var cockpitFuselage = new CockpitFuselage(nose, 1.2f, 1.2f, 3f);
            var mainFuselage    = new MainFuselage(cockpitFuselage);
            var intake          = new EngineIntake(cockpitFuselage);
            var underside       = new Underside(intake);
            var canopy          = new Canopy(0.65f, 0.5f, 3f, 16);
            var wing            = new Wing(4.5f, 4.5f);
            var rear            = new Rear(mainFuselage, underside);
            var tailFin         = new TailFin();
            var stabilizer      = new Stabilizer();
            var exhaust         = new Exhaust(rear, 0.6f);
            var bottomFin       = new BottomFin();

            var path      = exhaust.FlangeEndXSection;
            var graySlide = new Vec3(1f).Interpolate(new Vec3(0f), path.Vertices.Length);

            path.Vertices.Color(graySlide);
            Paths = EnumerableExt.Enumerate(path);

            Fighter = Composite.Create(Stacking.StackBackward(cockpitFuselage.Fuselage, mainFuselage.Fuselage)
                                       .Concat(EnumerableExt.Enumerate(intake.Intake, intake.Belly, underside.Geometry, canopy.Geometry,
                                                                       wing.Geometry, wing.Geometry.ReflectX(), rear.Geometry, exhaust.Geometry,
                                                                       exhaust.StabilizerFlange, exhaust.StabilizerFlange.ReflectX(),
                                                                       tailFin.Geometry, stabilizer.Geometry, stabilizer.Geometry.ReflectX(),
                                                                       bottomFin.Geometry, bottomFin.Geometry.ReflectX())))
                      .Smoothen(0.85f)
                      .Center();
        }
Esempio n. 2
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        public static Geometry <EntityVertex> Hammer()
        {
            var cube1 = Extrusion.Cube <EntityVertex> (1f, 1.5f, 2f).RotateY(MathHelper.PiOver2);
            var cube2 = Extrusion.Cube <EntityVertex> (1f, 1f, 1f).Scale(0.8f, 0.8f, 0.8f);
            var cube3 = Extrusion.Cube <EntityVertex> (1f, 1f, 2f);

            return(Composite.Create(Stacking.StackRight(cube1, cube2, cube3)
                                    .Align(Alignment.None, Alignment.Center, Alignment.Center)).Center());
        }
Esempio n. 3
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        public object ConvertBack(object value, Type targetType, object parameter, string language)
        {
            Stacking s = (Stacking)value;

            if (s == Stacking.Stacked)
            {
                return(true);
            }
            return(false);
        }
Esempio n. 4
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        private static Geometry <EntityVertex> Roof(out Vec3 tag)
        {
            var trapezoid = Quadrilateral <EntityVertex> .Trapezoid(20f, 1f, 0f, 1f);

            tag = trapezoid.Vertices.Furthest(Dir3D.Down).Furthest(Dir3D.Right).Single().position;
            var leftPane  = trapezoid.Extrude(30f).RotateZ(MathHelper.PiOver4);
            var rightPane = leftPane.ReflectX();

            return(Composite.Create(Stacking.StackRight(leftPane, rightPane)));
        }
Esempio n. 5
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        public object ConvertBack(object value, Type targetType, object parameter, CultureInfo culture)
        {
            Stacking s = (Stacking)value;

            if (s == Stacking.Stacked)
            {
                return(true);
            }
            return(false);
        }
Esempio n. 6
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        private static Geometry <EntityVertex> WallsAndGables(Geometry <EntityVertex> roof,
                                                              Geometry <EntityVertex> gables, Vec3 roofSnapTag, Vec3 gableTopTag)
        {
            var walls = Quadrilateral <EntityVertex>
                        .Rectangle(gables.BoundingBox.Size.X, gables.BoundingBox.Size.Z)
                        .Extrude(12f, false).RotateX(MathHelper.PiOver2);

            var wallsAndGables = Composite.Create(Stacking.StackUp(walls, gables)
                                                  .Align(Alignment.Center, Alignment.None, Alignment.Center));

            return(wallsAndGables.SnapTo(gableTopTag, roofSnapTag, Axes.All));
        }
Esempio n. 7
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        public override int GetHashCode()
        {
            var hashCode = -2145328967;

            hashCode = hashCode * -1521134295 + EqualityComparer <string> .Default.GetHashCode(PowerFullName);

            hashCode = hashCode * -1521134295 + UniqueId.GetHashCode();
            hashCode = hashCode * -1521134295 + EffectClass.GetHashCode();
            hashCode = hashCode * -1521134295 + EffectType.GetHashCode();
            hashCode = hashCode * -1521134295 + DamageType.GetHashCode();
            hashCode = hashCode * -1521134295 + MezmorizeType.GetHashCode();
            hashCode = hashCode * -1521134295 + EffectModifiers.GetHashCode();
            hashCode = hashCode * -1521134295 + EqualityComparer <string> .Default.GetHashCode(Summon);

            hashCode = hashCode * -1521134295 + DelayedTime.GetHashCode();
            hashCode = hashCode * -1521134295 + Ticks.GetHashCode();
            hashCode = hashCode * -1521134295 + Stacking.GetHashCode();
            hashCode = hashCode * -1521134295 + BaseProbability.GetHashCode();
            hashCode = hashCode * -1521134295 + Suppression.GetHashCode();
            hashCode = hashCode * -1521134295 + Buffable.GetHashCode();
            hashCode = hashCode * -1521134295 + Resistible.GetHashCode();
            hashCode = hashCode * -1521134295 + SpecialCase.GetHashCode();
            hashCode = hashCode * -1521134295 + VariableModifiedOverride.GetHashCode();
            hashCode = hashCode * -1521134295 + PlayerVersusMode.GetHashCode();
            hashCode = hashCode * -1521134295 + ToWho.GetHashCode();
            hashCode = hashCode * -1521134295 + DisplayPercentageOverride.GetHashCode();
            hashCode = hashCode * -1521134295 + Scale.GetHashCode();
            hashCode = hashCode * -1521134295 + Magnitude.GetHashCode();
            hashCode = hashCode * -1521134295 + Duration.GetHashCode();
            hashCode = hashCode * -1521134295 + AttribType.GetHashCode();
            hashCode = hashCode * -1521134295 + Aspect.GetHashCode();
            hashCode = hashCode * -1521134295 + EqualityComparer <string> .Default.GetHashCode(ModifierTable);

            hashCode = hashCode * -1521134295 + NearGround.GetHashCode();
            hashCode = hashCode * -1521134295 + CancelOnMiss.GetHashCode();
            hashCode = hashCode * -1521134295 + RequiresToHitCheck.GetHashCode();
            hashCode = hashCode * -1521134295 + EqualityComparer <string> .Default.GetHashCode(UidClassName);

            hashCode = hashCode * -1521134295 + IdClassName.GetHashCode();
            hashCode = hashCode * -1521134295 + EqualityComparer <string> .Default.GetHashCode(MagnitudeExpression);

            hashCode = hashCode * -1521134295 + EqualityComparer <string> .Default.GetHashCode(Reward);

            hashCode = hashCode * -1521134295 + EqualityComparer <string> .Default.GetHashCode(EffectId);

            hashCode = hashCode * -1521134295 + IgnoreEnhancementDiversification.GetHashCode();
            hashCode = hashCode * -1521134295 + EqualityComparer <string> .Default.GetHashCode(Override);

            hashCode = hashCode * -1521134295 + ProcsPerMinute.GetHashCode();
            return(hashCode);
        }
Esempio n. 8
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            public Wing(float width, float length)
            {
                var botHalf = Quadrilateral <V> .Trapezoid(length, width, length * 0.75f, 0f)
                              .ExtrudeToScale(
                    depth: 0.1f,
                    targetScale: 0.5f,
                    steepness: 3f,
                    numSteps: 5,
                    includeFrontFace: false,
                    scaleAround: new Vec3(length / 4f, -width / 2f, 0f))
                              .FilterVertices(v => !v.Facing(Dir3D.Down));

                Geometry = Composite.Create(
                    Stacking.StackForward(botHalf, botHalf.ReflectZ()))
                           .RotateX(-MathHelper.PiOver2)
                           .RotateY(MathHelper.PiOver2)
                           .Translate(-2.7f, -0.25f, -7f)
                           .Color(_color);
            }
Esempio n. 9
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            public CockpitFuselage(Nose nose, float length, float baseScale, float bend)
            {
                Fuselage = Extrusion.Extrude <V, P> (false, false, nose.XSection,
                                                     nose.XSection.Transform(Mat.Translation <Mat4> (0f, 0, -length) *
                                                                             Mat.Scaling <Mat4> (1f, baseScale, baseScale)));

                Fuselage = Composite.Create(Stacking.StackBackward(nose.Cone, Fuselage));
                XSection = Path <P, Vec3> .FromVecs(
                    from v in Fuselage.Vertices.Furthest (Dir3D.Back)
                    where v.position.Y >= -0.2f
                    select v.position).Close();

                var pivotPoint = XSection.Vertices.Furthest(Dir3D.Up).First().position;

                Fuselage = Fuselage.ManipulateVertices(
                    Manipulators.Transform <V> (Mat.RotationX <Mat4> (bend.Radians()).RelativeTo(pivotPoint))
                    .Where(v => v.position.Z > pivotPoint.Z), true)
                           .Color(_color);

                XSectionStart = XSection.Vertices.Furthest(Dir3D.Down + Dir3D.Left).Single();
                XSection      = XSection.RenumberNodes(XSection.Vertices.IndexOf(XSectionStart)).Open();
            }
Esempio n. 10
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            public Stabilizer()
            {
                var half = Polygon <V> .FromVec2s(
                    new Vec2 (-2f, 0.5f),
                    new Vec2 (0f, 2f),
                    new Vec2 (0f, -0.5f),
                    new Vec2 (-1.75f, -0.5f),
                    new Vec2 (-2f, -0.25f))
                           .ExtrudeToScale(
                    depth: 0.07f,
                    targetScale: 0.5f,
                    steepness: 3f,
                    numSteps: 5,
                    includeFrontFace: false);

                Geometry = Composite.Create(
                    Stacking.StackForward(half, half.ReflectZ()))
                           .RotateX(MathHelper.PiOver2)
                           .RotateZ(5f.Radians())
                           .Translate(-1.1f, -0.1f, -12.8f)
                           .Color(_color);
            }
Esempio n. 11
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            public TailFin()
            {
                var half = Polygon <V> .FromVec2s(
                    new Vec2 (-4f, 0f),
                    new Vec2 (-1.75f, 0.5f),
                    new Vec2 (0f, 3f),
                    new Vec2 (1.25f, 3f),
                    new Vec2 (0.5f, 0.5f),
                    new Vec2 (0.5f, 0f))
                           .ExtrudeToScale(
                    depth: 0.1f,
                    targetScale: 0.5f,
                    steepness: 3f,
                    numSteps: 5,
                    includeFrontFace: false);

                Geometry = Composite.Create(
                    Stacking.StackForward(half, half.ReflectZ()))
                           .RotateY(MathHelper.PiOver2)
                           .Translate(0f, 0.9f, -12.5f)
                           .Color(_color);
            }
Esempio n. 12
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            public BottomFin()
            {
                var half = Polygon <V> .FromVec2s(
                    new Vec2 (-0.8f, 0f),
                    new Vec2 (0.8f, 0f),
                    new Vec2 (0.6f, -0.5f),
                    new Vec2 (-0f, -0.6f))
                           .ExtrudeToScale(
                    depth: 0.05f,
                    targetScale: 0.7f,
                    steepness: 3f,
                    numSteps: 2,
                    includeFrontFace: false)
                           .FilterVertices(v => !v.Facing(Dir3D.Up));

                Geometry = Composite.Create(
                    Stacking.StackForward(half, half.ReflectZ()))
                           .RotateY(MathHelper.PiOver2)
                           .RotateZ(15f.Radians())
                           .RotateX(6f.Radians())
                           .Translate(0.5f, -0.6f, -10.25f)
                           .Color(_color);
            }
Esempio n. 13
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 public static void AddEffect(ItemIndex itemIndex, ProcEffect procEffect, float value, float stackAmount, Stacking stacking = Stacking.Linear)
 {
     BetterUI.ProcItemsCatalog.AddEffect(itemIndex, (BetterUI.ProcItemsCatalog.ProcEffect)procEffect, value, stackAmount, (BetterUI.ProcItemsCatalog.Stacking)stacking);
 }