Esempio n. 1
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        public void Init(MainSetsObservable <SU, CO, RU, SE, T> thisMod, string tagUsed)
        {
            _tagUsed               = tagUsed;
            _thisStack             = new StackLayout();
            _thisStack.Orientation = StackOrientation.Horizontal;
            IndividualRummySetXF <SU, CO, RU, GC, GW, SE, T> thisTemp;
            Grid       firstGrid  = new Grid();
            ScrollView thisScroll = new ScrollView();

            thisScroll.Orientation = ScrollOrientation.Both;
            if (thisMod.HasFrame == true)
            {
                Text = thisMod.Text;
                var thisRect = ThisFrame.GetControlArea();
                thisScroll.Margin = new Thickness((double)thisRect.Left + (float)3, (double)thisRect.Top + (float)3, 3, 5); // try this way.
                firstGrid.Children.Add(ThisDraw);
                firstGrid.Children.Add(thisScroll);
            }
            else
            {
                firstGrid.Children.Add(thisScroll);// this alone.
            }
            _setList = thisMod.SetList;
            foreach (var thisSet in thisMod.SetList)
            {
                thisTemp             = new IndividualRummySetXF <SU, CO, RU, GC, GW, SE, T>();
                thisTemp.Divider     = Divider;
                thisTemp.Additionals = Additionals;
                thisTemp.LoadList(thisSet, tagUsed);
                _thisStack.Children.Add(thisTemp);
            }
            _setList.CollectionChanged += SetList_CollectionChanged;
            thisScroll.Content          = _thisStack;
            Content = firstGrid;
        }
Esempio n. 2
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        public void Init(PublicViewModel mod)
        {
            _thisMod   = mod;
            _thisStack = new StackLayout();
            var tempCard = new DutchBlitzCardInformation();
            var thisP    = Resolve <IProportionImage>();

            HeightRequest                = tempCard.DefaultSize.Height * thisP.Proportion;
            _thisStack.Orientation       = StackOrientation.Horizontal; // start out horizontally
            _thisStack.HorizontalOptions = LayoutOptions.Start;
            _thisStack.VerticalOptions   = LayoutOptions.Start;
            Grid grid = new Grid();

            _drawControl = new SKCanvasView();
            _drawControl.EnableTouchEvents = true;
            _drawControl.Touch            += TouchEvent;
            _pileList = _thisMod.PileList; // i think its that simple.
            _pileList.CollectionChanged += PileList_CollectionChanged;
            foreach (var thisPile in _pileList)
            {
                IndividualPileXF thisCon = new IndividualPileXF();
                thisCon.ThisPile = thisPile;
                thisCon.MainMod  = _thisMod;
                thisCon.Init(); // i think i needed this as well
                _thisStack.Children.Add(thisCon);
            }
            grid.Children.Add(_drawControl);
            grid.Children.Add(_thisStack);
            Content = grid;
        }
 public void LoadLists(IListViewPicker mod)
 {
     _thisMod  = mod;
     _textList = _thisMod.TextList;
     _textList.CollectionChanged += TextList_CollectionChanged;
     if (TotalColumns == 0)
     {
         _thisStack             = new StackLayout();
         _thisStack.Orientation = Orientation;
     }
     else
     {
         _thisGrid = new Grid();
         AddAutoRows(_thisGrid, 1); //at least one row obviously.
         AddAutoColumns(_thisGrid, TotalColumns);
     }
     Margin = new Thickness(3, 3, 3, 3);
     PopulateList();
     if (TotalColumns == 0)
     {
         Content = _thisStack;
     }
     else
     {
         Content = _thisGrid;
     }
 }
        public void Init(TeamCP mod, MillebournesMainGameClass mainGame, CommandContainer commandContainer)
        {
            _safetyMod                     = mod;
            _commandContainer              = commandContainer;
            _safetyList                    = _safetyMod.SafetyList;
            _safetyList.CollectionChanged += SafetyList_CollectionChanged;
            StackLayout thisStack = new StackLayout();

            thisStack.Margin     = new Thickness(3, 0, 3, 0);
            _safetyStack         = new StackLayout();
            _safetyStack.Spacing = 0;
            StackLayout tempStack = new StackLayout();

            tempStack.Orientation = StackOrientation.Horizontal;
            var thisBut = GetButton("Safety", nameof(TeamCP.SafetyClickAsync), nameof(TeamCP.SafetyEnabled), mainGame);

            tempStack.Children.Add(thisBut);
            thisStack.Children.Add(_safetyStack);
            thisStack.Children.Add(tempStack);
            _safetyMod.SafetyList.ForEach(thisSafe =>
            {
                AddLabel(thisSafe);
            });
            Content = thisStack;
        }
 public void Init(A8RoundRummyGameContainer gameContainer)
 {
     _roundList = gameContainer.SaveRoot !.RoundList;
     _roundList.CollectionChanged += RoundList_CollectionChanged;
     _thisStack = new StackLayout();
     PopulateList();
     Content = _thisStack;
 }
Esempio n. 6
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 public void Init(ThreeLetterFunVMData model)
 {
     _tempMod  = model.TileBoard1;
     _tileList = _tempMod !.HandList;
     _tileList.CollectionChanged += TileList_CollectionChanged;
     _thisStack             = new StackLayout();
     _thisStack.Orientation = StackOrientation.Horizontal;
     Content = _thisStack;
     PopulateControls();
 }
Esempio n. 7
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 public void LoadShips(CustomBasicList <ShipInfoCP> thisList, BattleshipMainViewModel model)
 {
     _thisStack = new StackLayout();
     foreach (var thisShip in thisList)
     {
         var thisControl = new ShipInfoXF();
         thisControl.CreateShip(thisShip, model);
         _thisStack.Children.Add(thisControl);
     }
     Content = _thisStack;
 }
 public void LoadDiceViewModel(RummyDiceMainGameClass mainGame)
 {
     _thisMod       = mainGame.MainBoard1;
     _board         = mainGame.MainBoard1;
     Margin         = new Thickness(3, 3, 3, 3);
     BindingContext = _thisMod;
     _diceList      = mainGame.SaveRoot !.DiceList;
     _diceList.CollectionChanged += DiceList_CollectionChanged;
     _thisStack             = new StackLayout();
     _thisStack.Orientation = StackOrientation.Horizontal; // will always be horizontal for this one.
     PopulateList();
     Content = _thisStack;
 }
        public void LoadControls(FluxxGameContainer gameContainer)
        {
            Text      = "Rule Information";
            _ruleList = gameContainer.SaveRoot !.RuleList;
            _ruleList.CollectionChanged += RuleListChange;
            _stack = new StackLayout();
            Grid grid = new Grid();

            WidthRequest = 200;
            SetUpMarginsOnParentControl(_stack); //i think.
            grid.Children.Add(ThisDraw);
            grid.Children.Add(_stack);
            Content = grid;
            LoadRules();
        }
 public void LoadDiceViewModel(DiceCup <D> cup)
 {
     _thisCup       = cup;
     BindingContext = _thisCup;
     _diceList      = _thisCup.DiceList;
     _diceList.CollectionChanged += DiceList_CollectionChanged; //i think
     SetBinding(IsEnabledProperty, new Binding(nameof(DiceCup <D> .IsEnabled)));
     SetBinding(CanShowDiceProperty, new Binding(nameof(DiceCup <D> .CanShowDice)));
     SetBinding(ViewModelVisibleProperty, new Binding(nameof(DiceCup <D> .Visible)));
     _thisStack             = new StackLayout();
     _thisStack.Spacing     = 0;
     _thisStack.Orientation = StackOrientation.Horizontal; // will always be horizontal for this one.
     PopulateList();
     Content = _thisStack;
 }
Esempio n. 11
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        public void LoadList(RummyDiceHandVM thisMod, RummyDiceMainGameClass mainGame)
        {
            _thisMod                     = thisMod;
            _mainGame                    = mainGame;
            BindingContext               = thisMod;
            HorizontalOptions            = LayoutOptions.FillAndExpand; //hopefully this works too.
            _handList                    = thisMod.HandList;
            _handList.CollectionChanged += HandList_CollectionChanged;
            Text = $"Temp Set {thisMod.Index}";
            SetBinding(IsEnabledProperty, new Binding(nameof(RummyDiceHandVM.IsEnabled)));
            RummyDiceInfo firstDice = new RummyDiceInfo();

            if (firstDice.HeightWidth == 0)
            {
                throw new BasicBlankException("You must specify the height/width of the dice");
            }
            IProportionImage thisI     = new CustomProportionXF();
            SKSize           firstSize = new SKSize(firstDice.HeightWidth, firstDice.HeightWidth);
            var sizeUsed = firstSize.GetSizeUsed(thisI.Proportion);

            Margin                 = new Thickness(3, 3, 3, 3);
            _thisStack             = new StackLayout();
            _thisStack.Orientation = StackOrientation.Horizontal;
            _thisStack.Spacing     = 0;
            Button thisBut = GetSmallerButton("Place Tiles", "");

            thisBut.Command = thisMod.BoardCommand; //i think this way this time.
            StackLayout finalStack = new StackLayout();

            finalStack.Orientation = StackOrientation.Horizontal;
            finalStack.Children.Add(thisBut);
            finalStack.Spacing = 2;
            finalStack.Children.Add(_thisStack);
            thisBut.HorizontalOptions    = LayoutOptions.Start;
            thisBut.VerticalOptions      = LayoutOptions.Start;
            _thisStack.HorizontalOptions = LayoutOptions.FillAndExpand;
            thisBut.FontSize            *= .7f;
            _thisGrid = new Grid();
            _thisGrid.Children.Add(ThisDraw);
            _thisGrid.Children.Add(finalStack);
            var thisRect = ThisFrame.GetControlArea();

            thisBut.Margin    = new Thickness(thisRect.Left + 3, thisRect.Top + 10, 3, 3);
            _thisStack.Margin = new Thickness(thisRect.Left + 3, thisRect.Top + 10, 3, 3);
            PopulateControls(); //just in case there is something to start with.
            Content = _thisGrid;
        }
Esempio n. 12
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        protected override void UpdateProperties(StackLayout?oldStack, StackLayout newStack, WPFStackLayout nativeStack)
        {
            nativeStack.CanVerticallyScroll = true;

            nativeStack.Orientation = newStack.Orientation switch {
                Orientation.Horizontal => WPFOrientation.Horizontal,
                Orientation.Vertical => WPFOrientation.Vertical,
                _ => throw new InvalidOperationException()
            };

            nativeStack.Children.Clear();

            foreach (var child in newStack.Children)
            {
                nativeStack.Children.Add(_registry.Render(child));
            }
        }
    }
Esempio n. 13
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        public void Init(XactikaVMData thisMod, IGamePackageResolver resolver)
        {
            SKSize           firstSize = new SKSize(60, 138);
            IProportionImage thisP     = resolver.Resolve <IProportionImage>("");

            _sizeUsed      = firstSize.GetSizeUsed(thisP.Proportion);
            _tempMod       = thisMod.ShapeChoose1;
            _shapeList     = _tempMod !.PieceList;
            Margin         = new Thickness(10, 10, 10, 10);
            BindingContext = _tempMod; // i think
            var thisBind = new Binding(nameof(ChooseShapeObservable.Visible));

            SetBinding(IsVisibleProperty, thisBind);                     // i think
            _thisStack                    = new StackLayout();
            _thisStack.Orientation        = StackOrientation.Horizontal; // for this time, must be horizontal.
            _shapeList.CollectionChanged += ShapeList_CollectionChanged;
            Content = _thisStack;
            PopulateList();
        }
Esempio n. 14
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        public void LoadList(SE thisSet, string tagUsed)
        {
            ScrollView thisScroll = new ScrollView();

            thisScroll.Orientation = ScrollOrientation.Vertical;
            _tagUsed    = tagUsed;
            _thisMod    = thisSet;
            _thisStack  = new StackLayout();
            _objectList = thisSet.HandList;
            Grid grid = new Grid();

            grid.Children.Add(_thisStack);
            _drawControl = new SKCanvasView();
            grid.Children.Add(_drawControl);
            _drawControl.EnableTouchEvents = true;
            _drawControl.Touch            += DrawControlTouch;
            _objectList.CollectionChanged += ObjectList_CollectionChanged;
            thisScroll.Content             = grid;
            Content = thisScroll;
            PopulateList();
        }
        public void Init(SolitairePilesCP thisMod)
        {
            _thisStack = new StackLayout();
            SolitaireCard card = new SolitaireCard();
            DeckOfCardsXF <SolitaireCard> temps = new DeckOfCardsXF <SolitaireCard>();

            temps.SendSize(ts.TagUsed, card);
            var size = temps.Measure(double.PositiveInfinity, double.PositiveInfinity);

            if (size.Request.Height == 0 || size.Request.Width == 0)
            {
                throw new BasicBlankException("Was unable to get the width or height request.  Rethink");
            }
            else
            {
                SolitaireOverlapLayoutXF.MinWidth = size.Request.Width + 9;
            }
            _thisStack.Orientation = StackOrientation.Horizontal;
            _thisStack.Spacing     = 0;
            ScrollView thisScroll = new ScrollView();

            thisScroll.Orientation = ScrollOrientation.Horizontal;
            _thisMod = thisMod;
            if (thisMod.PileList.Count == 0)
            {
                throw new BasicBlankException("Must have at least one pile.  Otherwise, not worth even using this");
            }
            thisMod.PileList.ForEach(thisPile =>
            {
                IndividualSolitairePileXF thisG = new IndividualSolitairePileXF();
                thisG.MainMod  = thisMod;
                thisG.ThisPile = thisPile;
                thisG.Margin   = new Thickness(0, 0, 0, 0); //try this
                _thisStack.Children.Add(thisG);
                thisG.Init(_needsPopulating);
            });
            _needsPopulating   = false;
            thisScroll.Content = _thisStack;
            Content            = thisScroll;
        }
 public void LoadBoard(CustomBasicList <SingleDiceInfo> thisList)
 {
     if (thisList.Count != 10)
     {
         throw new BasicBlankException("Must have 10 bowling dice to represent the maximum score is 10");
     }
     _thisStack             = new StackLayout();
     _thisStack.Orientation = StackOrientation.Horizontal;
     _thisStack.Margin      = new Thickness(5, 5, 5, 5);
     foreach (var thisInfo in thisList)
     {
         SingleDiceXF thisGraphics = new SingleDiceXF();
         thisGraphics.BindingContext = thisInfo;
         thisGraphics.WidthRequest   = 40;
         thisGraphics.HeightRequest  = 40;
         thisGraphics.SetBinding(SingleDiceXF.DidHitProperty, nameof(SingleDiceInfo.DidHit));
         thisGraphics.Margin = new Thickness(0, 0, 10, 0);
         _thisStack.Children.Add(thisGraphics);
         thisGraphics.Init();
     }
     Content = _thisStack;
 }
        public void Init(Guess thisGuess)
        {
            _thisStack             = new StackLayout();
            _thisStack.Orientation = StackOrientation.Horizontal;
            _thisStack.Spacing     = 0;
            // at first, act like its nothing.
            int x;

            for (x = 1; x <= 4; x++)
            {
                CirclePieceXF <EnumColorPossibilities> thisCon = new CirclePieceXF <EnumColorPossibilities>();
                thisCon.NeedsWhiteBorders = true;
                thisCon.HeightRequest     = GuessWidthHeight;
                thisCon.WidthRequest      = GuessWidthHeight;
                thisCon.Init();
                _thisStack.Children.Add(thisCon);
            }
            Content = _thisStack;
            SetBinding(HowManyCompletelyCorrectProperty, new Binding(nameof(Guess.HowManyBlacks)));
            SetBinding(HowManySemiCorrectProperty, new Binding(nameof(Guess.HowManyAquas)));
            BindingContext = thisGuess;
        }
        public void Init(RackoMainViewModel viewModel, RackoVMData model, RackoGameContainer gameContainer)
        {
            gameContainer.SingleInfo = gameContainer !.PlayerList !.GetSelf();
            _cardList    = gameContainer.SingleInfo.MainHandList;
            _thisCommand = viewModel.GetBasicGameCommand(nameof(RackoMainViewModel.PlayOnPileAsync));
            Grid mainGrid = new Grid();

            _thisStack = new StackLayout();
            Text       = "Your Card List";
            var thisRect = ThisFrame.GetControlArea();

            _thisStack.Margin = new Thickness(thisRect.Left + 3, thisRect.Top + 10, 3, 3);
            if (gameContainer.SingleInfo.MainHandList.Count != 10)
            {
                throw new BasicBlankException("Must have 10 cards before i can init.  Rethink now.");
            }
            _thisCommand !.CanExecuteChanged += ThisCommand_CanExecuteChanged;
            _cardList.CollectionChanged      += CardList_CollectionChanged;
            PopulateControls(gameContainer);
            mainGrid.Children.Add(ThisDraw);
            mainGrid.Children.Add(_thisStack);
            Content = mainGrid;
        }
        public void Init(EagleWingsSolitaireMainViewModel thisMod)
        {
            var thisDeck = new BaseDeckXF <SolitaireCard, ts, DeckOfCardsXF <SolitaireCard> >();

            thisDeck.Init(thisMod.Heel1 !, ts.TagUsed);
            WastePiles tempWaste = (WastePiles)thisMod.WastePiles1 !;

            if (tempWaste.Piles.PileList.Count != 8)
            {
                throw new BasicBlankException("Must have 8 piles in order to initialize the plane ui");
            }
            var firstList = tempWaste.Piles.PileList.Take(4).ToCustomBasicList();

            _thisStack             = new StackLayout();
            _thisStack.Orientation = StackOrientation.Horizontal;
            LoadPiles(firstList, tempWaste);
            _thisStack.Children.Add(thisDeck);
            var lastList = tempWaste.Piles.PileList.Skip(4).ToCustomBasicList();

            LoadPiles(lastList, tempWaste);
            Content          = _thisStack;
            _needsPopulating = false;
        }
Esempio n. 20
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        public void Init(PublicPilesViewModel mod)
        {
            _thisMod    = mod;
            _parentGrid = new Grid();
            _thisStack  = new StackLayout();
            var tempCard = new FlinchCardInformation();
            var thisP    = Resolve <IProportionImage>();

            _sizeUsed = tempCard.DefaultSize.GetSizeUsed(thisP.Proportion);
            _thisStack.Orientation = StackOrientation.Horizontal; // start out horizontally
            _pileList = _thisMod.PileList;                        // i think its that simple.
            _pileList.CollectionChanged += PileList_CollectionChanged;
            HeightRequest = _sizeUsed.Height;
            foreach (var thisPile in _pileList)
            {
                IndividualPileXF thisCon = new IndividualPileXF();
                thisCon.ThisPile = thisPile;
                thisCon.MainMod  = _thisMod;
                thisCon.Init(); // i think i needed this as well
                _thisStack.Children.Add(thisCon);
            }
            _parentGrid.Children.Add(_thisStack);
            Content = _parentGrid;
        }
Esempio n. 21
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        public IVirtualThread[] GetVirtualThreads(
            IGlobalExpressionEvaluator e)
        {
            // Get the total number of tasks running
            int taskCount = (int)e.EvaluateIntegralExpression("uxCurrentNumberOfTasks");

            // Get the number of different priorities (i.e. configMAX_PRIORITIES) --
            // there is a ready task list for each possible priority
            int priorityCount = (int)e.EvaluateIntegralExpression("sizeof(pxReadyTasksLists)/sizeof(pxReadyTasksLists[0])");

            List <IVirtualThread> threads = new List <IVirtualThread>();

            // Get a pointer to the current TCB -- it's used to compare to the TCB of
            // each list found below, and a match means it's the currently running task
            UInt64?pxCurrentTCB = e.EvaluateIntegralExpression("pxCurrentTCB");
            int    currentTask  = 0;

            // If the CPU type hasn't been found yet, do it -- it's necessary to find
            // out the stack layout later on

            if (!_StackLayout.HasValue)
            {
                int disassemblyLines = e.GDBSession.ExecuteCommand("disassemble PendSV_Handler").AdditionalOutput?.Count(s => rgDisassemblyLine.IsMatch(s)) ?? 0;
                if (disassemblyLines == 0)
                {
                    disassemblyLines = e.GDBSession.ExecuteCommand("disassemble xPortPendSVHandler").AdditionalOutput?.Count(s => rgDisassemblyLine.IsMatch(s)) ?? 0;
                }

                if (disassemblyLines >= 21 && disassemblyLines <= 22)
                {
                    _StackLayout = StackLayout.WithoutFPU;
                }
                else if (disassemblyLines >= 30 && disassemblyLines <= 33)
                {
                    _StackLayout = StackLayout.WithOptionalFPU;
                }
                else if (e.EvaluateIntegralExpression("sizeof(void *)") == 8)
                {
                    _StackLayout = StackLayout.CortexA53;
                }
                else
                {
                    var cpu = GetCPUType(e);
                    _StackLayout = (cpu == CPUTypes.CPU_ARM_CORTEX_M4) ? StackLayout.WithOptionalFPU : StackLayout.WithoutFPU;
                }
            }

            // Find tasks in ready lists -- one for each possible priority in FreeRTOS
            for (int i = 0; i < priorityCount; i++)
            {
                // Add all tasks found in this list
                threads.AddRange(GetThreadsFromList(e, "pxReadyTasksLists[" + i + "]", pxCurrentTCB, ref currentTask));

                // If all tasks are accounted for, return early so as not to waste time
                // querying for extra tasks
                if (currentTask == taskCount)
                {
                    return(threads.ToArray());
                }
            }

            // Find tasks in delayed task lists
            for (int i = 1; i <= 2; i++)
            {
                // Add all tasks found in this list
                threads.AddRange(GetThreadsFromList(e, "xDelayedTaskList" + i, pxCurrentTCB, ref currentTask));

                // If all tasks are accounted for, return early so as not to waste time
                // querying for extra tasks
                if (currentTask == taskCount)
                {
                    return(threads.ToArray());
                }
            }

            // Find tasks in suspended task list
            threads.AddRange(GetThreadsFromList(e, "xSuspendedTaskList", pxCurrentTCB, ref currentTask));

            return(threads.ToArray());
        }
Esempio n. 22
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        public void LoadList(HandObservable <CA> thisMod, string tagUsed)
        {
            CA firstCard;

            _tagUsed       = tagUsed;
            BindingContext = thisMod;
            SetBinding(TextProperty, new Binding(nameof(HandObservable <CA> .Text)));
            SetBinding(IsEnabledProperty, new Binding(nameof(HandObservable <CA> .IsEnabled)));
            _thisMod = thisMod;
            if (_alreadyLoaded == true)
            {
                throw new BasicBlankException("Needs some rethinking because i intended to load once");
            }
            if (_thisMod.HandList.Count == 0)
            {
                firstCard = new CA();
            }
            else
            {
                firstCard = _thisMod.HandList.First();
            }

            if (firstCard.DefaultSize.Height == 0 || firstCard.DefaultSize.Width == 0)
            {
                throw new BasicBlankException("The width and height must be greater than 0 when initializging hand wpf");
            }
            IGamePackageResolver thisR = (IGamePackageResolver)cons !;
            IProportionImage     thisI = thisR.Resolve <IProportionImage>(tagUsed);

            _sizeUsed  = firstCard.DefaultSize.GetSizeUsed(thisI.Proportion);
            ObjectList = _thisMod.HandList;
            ObjectList.CollectionChanged += ObjectList_CollectionChanged;
            ThisScroll = new ScrollView();
            if (HasAngles == false)
            {
                _thisStack         = new GameOverlapLayout <CA, GC>(_sizeUsed);
                _thisStack.Spacing = 0;
            }
            else
            {
                _otherStack         = new StackLayout();
                _otherStack.Spacing = 0;
            }
            SetBinding(MaximumCardsProperty, new Binding(nameof(HandObservable <CA> .Maximum)));
            PositionMainControls();
            PopulateList();
            SetVisibleConverter();
            _thisGrid.Children.Add(ThisDraw);
            ThisScroll.HorizontalScrollBarVisibility = ScrollBarVisibility.Default;
            ThisScroll.VerticalScrollBarVisibility   = ScrollBarVisibility.Default; //try this too.
            if (HasAngles == false)
            {
                ThisScroll.Content = _thisStack;
            }
            else
            {
                ThisScroll.Content = _otherStack;
            }
            var thisRect = ThisFrame.GetControlArea();

            if (HasAngles == false)
            {
                ThisScroll.Margin = new Thickness(thisRect.Left - 1, thisRect.Top - 1, 0, 3); // try this way.
            }
            else
            {
                ThisScroll.Margin = new Thickness(thisRect.Left - 1, thisRect.Top - 1, 3, 3);
            }
            _thisGrid.Children.Add(ThisScroll);
            RecalulateFrames();
            _drawControl = new SKCanvasView();
            _drawControl.EnableTouchEvents = true;
            _drawControl.Touch            += DrawControlTouch;
            _thisGrid.Children.Add(_drawControl);
            Content        = _thisGrid;
            _alreadyLoaded = true;
        }