Esempio n. 1
0
    public void SendStack()
    {
        //Change direction and add a stack
        _leftRigth = !_leftRigth;
        _stackNumber++;

        activeStackCube = GetStack();

        //Calculate and set position of last cube
        objeDestination = lastStackPosition
                          - outCameraDistance * (_leftRigth ? Vector3.left : Vector3.back);

        objeDestination.y = _stackNumber;

        activeStackCube.SetPositionScale(objeDestination, lastStackScale);

        //Activate last cube
        activeStackCube.Active(true);

        //Calculate and set destination of last cube
        objeDestination = lastStackPosition;

        objeDestination.y = _stackNumber;

        activeStackCube.Move(objeDestination, gameSpeed);
    }
Esempio n. 2
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 public void Add(StackCube stackCube)
 {
     for (int i = 0; i < stackCubePoolNumber; i++)
     {
         if (stackCubes[i] == null)
         {
             stackCubes[i]    = stackCube;
             stackCube.cubeId = i;
             break;
         }
     }
 }
Esempio n. 3
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    public void EmptyAllObjects()
    {
        lastStackPosition = new Vector3(0, 0, 0);
        lastStackScale    = new Vector3(5, 1, 5);
        objeDestination   = new Vector3(0, 0, 0);
        _stackNumber      = 0;
        _leftRigth        = true;


        CleanObjects();


        activeStackCubeIndex = 0;
        activeStackCube      = stackCubes[0];
        SendStack();

        restarting = false;
        gameFail   = false;
    }
Esempio n. 4
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 private void Start()
 {
     activeStackCubeIndex = 0;
     activeStackCube      = stackCubes[0];
     SendStack();
 }