private void Rpc_CreateStacks() { AllCardsStack = new GameObject("AllCards").AddComponent<Stack>(); AllCardsStack.Initialize(Stack.cardType.PLAYER_STACK); AllCardsStack.addEpidemicCards(); infectCardStack = new GameObject("infectCardStack").AddComponent<Stack>(); infectCardStack.Initialize(Stack.cardType.INFECTION); playerCardStack = new GameObject("playerCardStack").AddComponent<Stack>(); playerCardStack.Initialize(Stack.cardType.PLAYER_STACK); infectDiscardStack = new GameObject("infectDiscardStack").AddComponent<Stack>(); infectDiscardStack.Initialize(Stack.cardType.INFECTION); infectDiscardStack.EmptyCards(); playerDiscardStack = new GameObject("playerDiscardStack").AddComponent<Stack>(); playerDiscardStack.Initialize(Stack.cardType.PLAYER_STACK); playerDiscardStack.EmptyCards(); Cmd_TryUpdateStacks(); }