public override void MouseUp(MouseInputManager.MouseButton btn, MouseInputManager.MousePointer mouse, Interactable echo = null) { if (btn.Equals(MouseInputManager.MouseButton.LEFT_BUTTON)) { isDown = false; if (downDone) { Manager.GetInstance().PlayByDistance("Play_tree_move", transform, false); base.MouseUp(btn, mouse, echo); downDone = false; } else { if (CurrentSpot is TeleportSpot) { return; } if (!squirrel) { FouilleTree(); } else { if (gameObject.tag == "Hiver") { squirrel.Progress++; } else { squirrel.NextJump(); } } } } }