public async Task <IActionResult> Edit(int id, [Bind("ID,Name")] Squasher squasher)
        {
            if (id != squasher.ID)
            {
                return(NotFound());
            }

            if (ModelState.IsValid)
            {
                try
                {
                    _context.Update(squasher);
                    await _context.SaveChangesAsync();
                }
                catch (DbUpdateConcurrencyException)
                {
                    if (!SquasherExists(squasher.ID))
                    {
                        return(NotFound());
                    }
                    else
                    {
                        throw;
                    }
                }
                return(RedirectToAction(nameof(Index)));
            }
            return(View(squasher));
        }
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    // Use this for initialization
    void Start()
    {
        squasher = GetComponent <Squasher>();
        //	modifierText = GetComponent<Text>();

        NewValue();
    }
    private void AddSquasher(GameObject target)
    {
        Squasher squasher = target.AddComponent <Squasher>();

        squasher.Target           = MapPointer.transform;
        squasher.Near             = SquashNear;
        squasher.Far              = SquashFar;
        squasher.MaximumSquashing = MaximumSquash;
    }
Esempio n. 4
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    /// <summary>
    /// Adds a Squasher MonoBehaviour to the supplied GameObject.
    /// </summary>
    /// <remarks>
    /// The Squasher MonoBehaviour reduced the vertical scale of the GameObject's transform when a
    /// certain object is nearby.
    /// </remarks>
    /// <param name="go">The GameObject to which to add the Squasher behaviour.</param>
    private void AddSquasher(GameObject go)
    {
        Squasher squasher = go.AddComponent <Squasher>();

        squasher.Target           = Avatar;
        squasher.Near             = SquashNear;
        squasher.Far              = SquashFar;
        squasher.MaximumSquashing = MaximumSquash;
    }
        public async Task <IActionResult> Create([Bind("ID,Name")] Squasher squasher)
        {
            if (ModelState.IsValid)
            {
                _context.Add(squasher);
                await _context.SaveChangesAsync();

                return(RedirectToAction(nameof(Index)));
            }
            return(View(squasher));
        }
Esempio n. 6
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 // Use this for initialization
 void Start()
 {
     uiElement = GetComponent <MaskableGraphic>();
     startPos  = transform.localPosition;
     if (game == null)
     {
         game = (GameManager)FindObjectOfType <GameManager>();
     }
     squasher        = GetComponent <Squasher>();
     rotator         = GetComponent <SinRotate>();
     rotator.enabled = false;
 }
Esempio n. 7
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        public static void Initialize(SquasherContext context)
        {
            context.Database.EnsureCreated();

            if (context.Bugs.Any())
            {
                return;  // DB has been seeded
            }

            var bugs = new Bug[]
            {
                new Bug {
                    Title = "NavBar Update", Description = "The NavBar needs updating", Severity = "High"
                },
                new Bug {
                    Title = "Home link", Description = "The home link on the about page doesn't work", Severity = "Mid"
                },
                new Bug {
                    Title = "Typos", Description = "The Bugs Feed page has types", Severity = "High"
                },
                new Bug {
                    Title = "Post Error", Description = "The create new bug page is not posting to database", Severity = "High"
                },
                new Bug {
                    Title = "Style changes", Description = "The site needs style changes", Severity = "low"
                }
            };

            foreach (Bug b in bugs)
            {
                context.Bugs.Add(b);
            }
            context.SaveChanges();

            var projects = new Project[]
            {
                new Project {
                    Name = "Squasher"
                },
                new Project {
                    Name = "Fizikel"
                },
                new Project {
                    Name = "Todo"
                },
                new Project {
                    Name = "SquasherXamarin"
                },
            };

            foreach (Project p in projects)
            {
                context.Projects.Add(p);
            }
            context.SaveChanges();

            var squashers = new Squasher[]
            {
                new Squasher {
                    Name = "Jake"
                },
                new Squasher {
                    Name = "KT"
                },
                new Squasher {
                    Name = "Brian"
                },
                new Squasher {
                    Name = "Amos"
                },
            };

            foreach (Squasher s in squashers)
            {
                context.Squashers.Add(s);
            }
            context.SaveChanges();
        }