private void AddSoundEvent(SquareChannelEvents soundEvent, int value) { _soundEventQueue.AddSoundEvent(_state.TickDiff, (int)soundEvent, value, _channelIndex); _state.TickDiff = 0; }
private void AddSoundEvent(SquareChannelEvents soundEvent, int value) { _soundEventQueue.AddSoundEvent(_state.TickDiff, (int)soundEvent, value, _channelIndex); _state.TickDiff = 0; }