public override void RefreshView() { if (!base.IsLoaded()) { return; } SquadWarManager warManager = Service.Get <SquadController>().WarManager; SquadWarSquadType participantSquad = warManager.GetParticipantSquad(this.participantState.SquadMemberId); SquadWarSquadData squadData = warManager.GetSquadData(participantSquad); this.playerNameLabel.Text = this.lang.Get("WAR_PLAYER_DETAILS_NAME", new object[] { this.participantState.SquadMemberName, this.participantState.HQLevel }); this.attacksRemainingLabel.Text = this.lang.Get("WAR_PLAYER_DETAILS_TURNS_LEFT", new object[] { this.participantState.TurnsLeft }); this.uplinksAvailableLabel.Text = this.lang.Get("WAR_PLAYER_DETAILS_POINTS_LEFT", new object[] { this.participantState.VictoryPointsLeft }); FactionIconUpgradeController factionIconUpgradeController = Service.Get <FactionIconUpgradeController>(); int rating = GameUtils.CalculateVictoryRating(this.participantState.AttacksWon, this.participantState.DefensesWon); string icon = factionIconUpgradeController.GetIcon(squadData.Faction, rating); if (factionIconUpgradeController.UseUpgradeImage(rating)) { this.factionSprite.SpriteName = icon; this.factionSprite.Visible = true; this.factionDefaultSprite.Visible = false; } else { this.factionSprite.Visible = false; this.factionDefaultSprite.Visible = true; this.factionDefaultSprite.SpriteName = icon; } string empty = string.Empty; if (warManager.CanScoutWarMember(this.participantState.SquadMemberId, ref empty)) { this.scoutButton.VisuallyEnableButton(); this.scoutButtonLabel.TextColor = this.scoutButtonLabel.OriginalTextColor; } else { this.scoutButton.VisuallyDisableButton(); this.scoutButtonLabel.TextColor = UXUtils.COLOR_LABEL_DISABLED; } this.UpdateUplinkHelper(0, this.participantState.VictoryPointsLeft >= 3, "WAR_PLAYER_DETAILS_REQ_1"); this.UpdateUplinkHelper(1, this.participantState.VictoryPointsLeft >= 2, "WAR_PLAYER_DETAILS_REQ_2"); this.UpdateUplinkHelper(2, this.participantState.VictoryPointsLeft >= 1, "WAR_PLAYER_DETAILS_REQ_3"); }
public SquadWarSquadType GetCurrentDisplaySquad() { SquadWarManager warManager = Service.Get <SquadController>().WarManager; SquadWarStatusType currentStatus = warManager.GetCurrentStatus(); SquadWarSquadType result = SquadWarSquadType.PLAYER_SQUAD; if (currentStatus == SquadWarStatusType.PhasePrep || currentStatus == SquadWarStatusType.PhasePrepGrace) { result = SquadWarSquadType.PLAYER_SQUAD; } else if (currentStatus == SquadWarStatusType.PhaseAction || currentStatus == SquadWarStatusType.PhaseActionGrace || currentStatus == SquadWarStatusType.PhaseCooldown) { result = SquadWarSquadType.OPPONENT_SQUAD; } return(result); }
public void ShowWarBuildings(SquadWarSquadType squadType, bool deselectSelectedBuilding) { bool flag = squadType == SquadWarSquadType.PLAYER_SQUAD; Dictionary <SquadWarBoardBuilding, SquadWarParticipantState> dictionary = flag ? this.participantBuildingsPlayer : this.participantBuildingsOpponent; if (dictionary != null) { foreach (KeyValuePair <SquadWarBoardBuilding, SquadWarParticipantState> current in this.participantBuildingsPlayer) { current.get_Key().ToggleVisibility(flag); } foreach (KeyValuePair <SquadWarBoardBuilding, SquadWarParticipantState> current2 in this.participantBuildingsOpponent) { current2.get_Key().ToggleVisibility(!flag); } this.currentSquadType = squadType; if (deselectSelectedBuilding) { this.DeselectSelectedBuilding(); } } }
private void InitializeWarBoardBuildings() { SquadWarSquadType currentDisplaySquad = this.GetCurrentDisplaySquad(); Service.Get <WarBoardBuildingController>().ShowWarBuildings(currentDisplaySquad, true); }