Esempio n. 1
0
        private void SetupButtonBasedOnRole(UXButton btn, SquadMember member, bool ownerOnly)
        {
            CurrentPlayer currentPlayer = Service.CurrentPlayer;

            if (member != null && (currentPlayer.PlayerId == member.MemberID || member.Role == SquadRole.Owner))
            {
                btn.Visible = false;
            }
            else
            {
                SquadStateManager stateManager = Service.SquadController.StateManager;
                if (stateManager.Role == SquadRole.Owner)
                {
                    btn.Visible = true;
                }
                else if (!ownerOnly && stateManager.Role == SquadRole.Officer)
                {
                    btn.Visible = true;
                }
                else
                {
                    btn.Visible = false;
                }
            }
        }
        private void InitButtons(string id)
        {
            this.primaryButtonLabel.Text = Service.Get <Lang>().Get("s_Visit", new object[0]);
            this.primaryButton.OnClicked = new UXButtonClickedDelegate(this.screen.OnVisitClicked);
            this.primaryButton.Tag       = this.player.PlayerID;
            if (this.player.PlayerID == Service.Get <CurrentPlayer>().PlayerId)
            {
                this.buttonContainer.Visible = false;
                return;
            }
            SquadStateManager stateManager = Service.Get <SquadController>().StateManager;
            Squad             currentSquad = stateManager.GetCurrentSquad();
            bool flag = currentSquad != null && currentSquad.SquadID == this.player.SquadID;

            if (this.CanPlayerBeInvitedToJoinSquad())
            {
                bool flag2 = stateManager.PlayersInvitedToSquad.Contains(this.player.PlayerID);
                this.secondaryButtonLabel.Text = (flag2 ? Service.Get <Lang>().Get("SQUAD_INVITE_SENT", new object[0]) : Service.Get <Lang>().Get("SQUAD_INVITE", new object[0]));
                this.secondaryButton.Enabled   = !flag2;
                this.secondaryButton.OnClicked = new UXButtonClickedDelegate(this.OnInviteToSquadClicked);
                return;
            }
            if (!string.IsNullOrEmpty(this.player.SquadID) && !flag)
            {
                this.secondaryButtonLabel.Text = Service.Get <Lang>().Get("s_Squad", new object[0]);
                this.secondaryButton.OnClicked = new UXButtonClickedDelegate(this.screen.ViewSquadInfoClicked);
                this.secondaryButton.Tag       = this.player.SquadID;
                return;
            }
            this.secondaryButton.Visible = false;
            base.UpdateButtonContainerTween(this.buttonContainer, 1);
        }
Esempio n. 3
0
        public void DisplaySquadInfo(Squad squad, bool isJoinButtonVisible, string alertLabel)
        {
            Lang lang = Service.Get <Lang>();

            this.squadMemberGrid.Clear();
            this.ToggleInfoVisibility(true);
            this.squadSymbolSprite.SpriteName = squad.Symbol;
            this.squadNameLabel.Text          = squad.SquadName;
            this.squadDescLabel.Text          = squad.Description;
            this.squadRankLabel.Text          = lang.Get("SQUAD_RANK", new object[]
            {
                lang.ThousandsSeparated(squad.Rank)
            });
            this.squadScoreLabel.Text = lang.Get("SQUAD_BATTLESCORE", new object[0]) + lang.ThousandsSeparated(squad.BattleScore);
            if (squad.InviteType == 1)
            {
                this.requestBtnLabel.Text  = lang.Get("JOIN", new object[0]);
                this.squadToJoinLabel.Text = "";
                this.requestBtn.Enabled    = true;
            }
            else
            {
                this.requestBtnLabel.Text  = lang.Get("APPLY", new object[0]);
                this.squadToJoinLabel.Text = lang.Get("APPLY_TO_JOIN", new object[0]);
                SquadStateManager stateManager = Service.Get <SquadController>().StateManager;
                this.requestBtn.Enabled = !stateManager.SquadJoinRequestsPending.Contains(squad.SquadID);
            }
            this.squadDetailsAlertLabel.Visible = true;
            this.squadDetailsAlertLabel.Text    = alertLabel;
            this.requestBtn.Visible             = isJoinButtonVisible;
            this.squadToJoinLabel.Visible       = isJoinButtonVisible;
            this.joinModule.SetSquad(squad);
            int i     = 0;
            int count = squad.MemberList.Count;

            while (i < count)
            {
                if (squad.MemberList[i] != null)
                {
                    this.AddSquadMember(squad.MemberList[i]);
                }
                i++;
            }
            this.squadMemberGrid.RepositionItemsFrameDelayed();
        }
Esempio n. 4
0
        public override ISerializable FromObject(object obj)
        {
            CurrentPlayer currentPlayer            = Service.CurrentPlayer;
            Dictionary <string, object> dictionary = obj as Dictionary <string, object>;

            if (dictionary == null)
            {
                return(this);
            }
            if (dictionary.ContainsKey("triggers"))
            {
                Service.QuestController.SavePendingTriggers((List <object>)dictionary["triggers"]);
            }
            currentPlayer.FirstTimePlayer = (bool)dictionary["firstTimePlayer"];
            if (dictionary.ContainsKey("created"))
            {
                Service.CurrentPlayer.FirstLoginTime = Convert.ToUInt32(dictionary["created"] as string);
            }
            string            prefsString       = dictionary["clientPrefs"] as string;
            ServerPlayerPrefs serverPlayerPrefs = new ServerPlayerPrefs(prefsString);

            if (dictionary.ContainsKey("scalars"))
            {
                Dictionary <string, object> dictionary2 = dictionary["scalars"] as Dictionary <string, object>;
                if (dictionary2 != null)
                {
                    if (dictionary2.ContainsKey("attackRating"))
                    {
                        currentPlayer.AttackRating = Convert.ToInt32(dictionary2["attackRating"]);
                    }
                    if (dictionary2.ContainsKey("defenseRating"))
                    {
                        currentPlayer.DefenseRating = Convert.ToInt32(dictionary2["defenseRating"]);
                    }
                    if (dictionary2.ContainsKey("attacksWon"))
                    {
                        currentPlayer.AttacksWon = Convert.ToInt32(dictionary2["attacksWon"]);
                    }
                    if (dictionary2.ContainsKey("defensesWon"))
                    {
                        currentPlayer.DefensesWon = Convert.ToInt32(dictionary2["defensesWon"]);
                    }
                }
            }
            if (dictionary.ContainsKey("sharedPrefs"))
            {
                Service.SharedPlayerPrefs.Populate(dictionary["sharedPrefs"] as Dictionary <string, object>);
            }
            if (dictionary.ContainsKey("name"))
            {
                currentPlayer.PlayerName = (dictionary["name"] as string);
            }
            if (dictionary.ContainsKey("currentlyDefending"))
            {
                Dictionary <string, object> dictionary3 = dictionary["currentlyDefending"] as Dictionary <string, object>;
                if (dictionary3 == null)
                {
                    currentPlayer.CurrentlyDefending = false;
                }
                else
                {
                    currentPlayer.CurrentlyDefendingExpireTime = Convert.ToUInt32(dictionary3["expiration"]);
                    if (currentPlayer.CurrentlyDefendingExpireTime > ServerTime.Time)
                    {
                        currentPlayer.CurrentlyDefending = true;
                    }
                    else
                    {
                        currentPlayer.CurrentlyDefending = false;
                    }
                }
            }
            else
            {
                currentPlayer.CurrentlyDefending = false;
            }
            if (dictionary.ContainsKey("pushRewarded"))
            {
                currentPlayer.IsPushIncentivized = (bool)dictionary["pushRewarded"];
            }
            if (dictionary.ContainsKey("playerModel"))
            {
                Dictionary <string, object> dictionary4 = dictionary["playerModel"] as Dictionary <string, object>;
                FactionType faction = StringUtils.ParseEnum <FactionType>(dictionary4["faction"].ToString());
                currentPlayer.Faction = faction;
                currentPlayer.Map.FromObject(dictionary4["map"]);
                currentPlayer.BattleHistory.FromObject(dictionary4["battleLogs"]);
                if (dictionary4.ContainsKey("currentQuest"))
                {
                    currentPlayer.RestoredQuest = (dictionary4["currentQuest"] as string);
                }
                currentPlayer.SpecOpIntros = new List <string>();
                if (dictionary4.ContainsKey("intros"))
                {
                    List <object> list  = dictionary4["intros"] as List <object>;
                    int           i     = 0;
                    int           count = list.Count;
                    while (i < count)
                    {
                        currentPlayer.SpecOpIntros.Add(list[i] as string);
                        i++;
                    }
                }
                if (dictionary4.ContainsKey("protectedUntil"))
                {
                    currentPlayer.ProtectedUntil = Convert.ToUInt32(dictionary4["protectedUntil"]);
                }
                if (dictionary4.ContainsKey("protectionFrom"))
                {
                    currentPlayer.ProtectionFrom = Convert.ToUInt32(dictionary4["protectionFrom"]);
                }
                if (dictionary4.ContainsKey("protectionCooldownUntil"))
                {
                    Dictionary <string, object> dictionary5 = dictionary4["protectionCooldownUntil"] as Dictionary <string, object>;
                    if (dictionary5 != null)
                    {
                        foreach (KeyValuePair <string, object> current in dictionary5)
                        {
                            currentPlayer.AddProtectionCooldownUntil(current.Key, Convert.ToUInt32(current.Value));
                        }
                    }
                }
                Dictionary <string, object> dictionary6 = dictionary4["inventory"] as Dictionary <string, object>;
                if (dictionary6 != null && dictionary6.ContainsKey("capacity") && dictionary6["capacity"] != null)
                {
                    currentPlayer.Inventory.FromObject(dictionary4["inventory"]);
                }
                if (dictionary4.ContainsKey("prizes"))
                {
                    currentPlayer.Prizes.FromObject(dictionary4["prizes"]);
                }
                currentPlayer.CampaignProgress.FromObject(dictionary4);
                currentPlayer.TournamentProgress.FromObject(dictionary4);
                SquadStateManager stateManager = Service.SquadController.StateManager;
                if (dictionary4.ContainsKey("guildInfo"))
                {
                    Dictionary <string, object> dictionary7 = dictionary4["guildInfo"] as Dictionary <string, object>;
                    if (dictionary7 != null && dictionary7.ContainsKey("guildId"))
                    {
                        string squadID = Convert.ToString(dictionary7["guildId"]);
                        currentPlayer.Squad = Service.LeaderboardController.GetOrCreateSquad(squadID);
                        currentPlayer.Squad.FromLoginObject(dictionary7);
                        if (dictionary7.ContainsKey("joinDate"))
                        {
                            stateManager.JoinDate = Convert.ToUInt32(dictionary7["joinDate"]);
                        }
                    }
                }
                if (dictionary.ContainsKey("lastTroopRequestTime"))
                {
                    stateManager.TroopRequestDate = Convert.ToUInt32(dictionary["lastTroopRequestTime"]);
                }
                if (dictionary.ContainsKey("lastWarTroopRequestTime"))
                {
                    stateManager.WarTroopRequestDate = Convert.ToUInt32(dictionary["lastWarTroopRequestTime"]);
                }
                if (dictionary4.ContainsKey("donatedTroops"))
                {
                    stateManager.Troops = SquadUtils.GetSquadDonatedTroopsFromObject(dictionary4["donatedTroops"]);
                }
                if (dictionary4.ContainsKey("deviceInfo"))
                {
                    Dictionary <string, object> dictionary8 = dictionary4["deviceInfo"] as Dictionary <string, object>;
                    if (dictionary8 != null && dictionary8.Count > 0)
                    {
                        PlayerSettings.SetNotificationsLevel(100);
                    }
                }
                if (dictionary4.ContainsKey("contracts"))
                {
                    Service.ISupportController.UpdateCurrentContractsListFromServer(dictionary4["contracts"]);
                }
                if (dictionary4.ContainsKey("unlockedPlanets"))
                {
                    currentPlayer.UpdateUnlockedPlanetsFromServer(dictionary4["unlockedPlanets"]);
                }
                if (dictionary4.ContainsKey("playerObjectives"))
                {
                    currentPlayer.Objectives.Clear();
                    Dictionary <string, object> dictionary9 = dictionary4["playerObjectives"] as Dictionary <string, object>;
                    if (dictionary9 != null)
                    {
                        foreach (KeyValuePair <string, object> current2 in dictionary9)
                        {
                            currentPlayer.Objectives.Add(current2.Key, new ObjectiveGroup(current2.Key).FromObject(current2.Value) as ObjectiveGroup);
                        }
                    }
                }
                if (dictionary4.ContainsKey("perksInfo"))
                {
                    currentPlayer.UpdatePerksInfo(dictionary4["perksInfo"]);
                }
                if (dictionary4.ContainsKey("episodeProgressInfo"))
                {
                    currentPlayer.UpdateEpisodeProgressInfo(dictionary4["episodeProgressInfo"]);
                }
                if (dictionary4.ContainsKey("mcaInfo"))
                {
                    currentPlayer.UpdateMobileConnectorAdsInfo(dictionary4["mcaInfo"]);
                }
                if (dictionary4.ContainsKey("activeArmory"))
                {
                    currentPlayer.UpdateActiveArmory(dictionary4["activeArmory"]);
                }
                if (dictionary4.ContainsKey("armoryInfo"))
                {
                    currentPlayer.UpdateArmoryInfo(dictionary4["armoryInfo"]);
                }
                if (dictionary4.ContainsKey("shards"))
                {
                    currentPlayer.UpdateShardsInfo(dictionary4["shards"]);
                }
                if (dictionary4.ContainsKey("troopDonationProgress"))
                {
                    currentPlayer.SetTroopDonationProgress(dictionary4["troopDonationProgress"]);
                }
                if (dictionary4.ContainsKey("raids"))
                {
                    currentPlayer.UpdateCurrentRaid(dictionary4["raids"]);
                }
                if (dictionary4.ContainsKey("holonetRewards"))
                {
                    currentPlayer.UpdateHolonetRewardsFromServer(dictionary4["holonetRewards"]);
                }
                if (dictionary4.ContainsKey("relocationStarCount"))
                {
                    currentPlayer.SetRelocationStartsCount(Convert.ToInt32(dictionary4["relocationStarCount"]));
                }
                if (dictionary4.ContainsKey("frozenBuildings"))
                {
                    Service.ISupportController.UpdateFrozenBuildingsListFromServer(dictionary4["frozenBuildings"]);
                }
                currentPlayer.DamagedBuildings = new Dictionary <string, int>();
                Dictionary <string, object> dictionary10 = dictionary4["DamagedBuildings"] as Dictionary <string, object>;
                if (dictionary10 != null)
                {
                    foreach (KeyValuePair <string, object> current3 in dictionary10)
                    {
                        currentPlayer.DamagedBuildings.Add(current3.Key, Convert.ToInt32(current3.Value));
                    }
                }
                if (dictionary4.ContainsKey("upgrades"))
                {
                    currentPlayer.UnlockedLevels.FromObject(dictionary4["upgrades"]);
                }
                if (dictionary4.ContainsKey("isConnectedAccount"))
                {
                    currentPlayer.IsConnectedAccount = (bool)dictionary4["isConnectedAccount"];
                }
                if (dictionary4.ContainsKey("isRateIncentivized"))
                {
                    currentPlayer.IsRateIncentivized = (bool)dictionary4["isRateIncentivized"];
                }
                if (dictionary4.ContainsKey("lastWarParticipationTime"))
                {
                    currentPlayer.LastWarParticipationTime = Convert.ToUInt32(dictionary4["lastWarParticipationTime"]);
                }
                if (dictionary4.ContainsKey("identitySwitchTimes"))
                {
                    Dictionary <string, object> dictionary11 = dictionary4["identitySwitchTimes"] as Dictionary <string, object>;
                    if (dictionary11 != null)
                    {
                        currentPlayer.NumIdentities = dictionary11.Count;
                    }
                }
                if (dictionary4.ContainsKey("openOffer"))
                {
                    Dictionary <string, object> dictionary12 = dictionary4["openOffer"] as Dictionary <string, object>;
                    if (dictionary12 != null && dictionary12.ContainsKey("offerUid"))
                    {
                        currentPlayer.OfferId     = Convert.ToString(dictionary12["offerUid"]);
                        currentPlayer.TriggerDate = Convert.ToUInt32(dictionary12["triggerDate"]);
                    }
                }
                if (dictionary4.ContainsKey("lastPaymentTime"))
                {
                    currentPlayer.LastPaymentTime = Convert.ToUInt32(dictionary4["lastPaymentTime"]);
                }
            }
            if (dictionary.ContainsKey("liveness"))
            {
                Dictionary <string, object> dictionary13 = dictionary["liveness"] as Dictionary <string, object>;
                if (dictionary13 != null)
                {
                    if (dictionary13.ContainsKey("lastLoginTime"))
                    {
                        string pref      = serverPlayerPrefs.GetPref(ServerPref.LastLoginTime);
                        uint   loginTime = Convert.ToUInt32(dictionary13["lastLoginTime"]);
                        if (!string.IsNullOrEmpty(pref))
                        {
                            currentPlayer.LastLoginTime = Convert.ToUInt32(pref);
                        }
                        currentPlayer.LoginTime = loginTime;
                        serverPlayerPrefs.SetPref(ServerPref.LastLoginTime, loginTime.ToString());
                    }
                    if (dictionary13.ContainsKey("sessionCountToday"))
                    {
                        int sessionCountToday = Convert.ToInt32(dictionary13["sessionCountToday"]);
                        currentPlayer.SessionCountToday = sessionCountToday;
                    }
                    if (dictionary13.ContainsKey("installDate"))
                    {
                        currentPlayer.InstallDate = Convert.ToUInt32(dictionary13["installDate"]);
                    }
                }
            }
            currentPlayer.AbTests = new Dictionary <string, object>();
            if (dictionary.ContainsKey("abTests"))
            {
                Dictionary <string, object> dictionary14 = dictionary["abTests"] as Dictionary <string, object>;
                if (dictionary14 != null)
                {
                    foreach (KeyValuePair <string, object> current4 in dictionary14)
                    {
                        if (!(current4.Key == "#comment"))
                        {
                            currentPlayer.AbTests[current4.Key] = current4.Value;
                        }
                    }
                }
            }
            return(this);
        }