Esempio n. 1
0
        private void OnDonateConfirm(UXButton button)
        {
            SquadMsg message;

            if (this.isWarRequest)
            {
                message = SquadMsgUtils.CreateWarDonateMessage(this.recipientId, this.troopsToDonate, this.GetNumberOfTroopsDonated(), this.requestId, new SquadController.ActionCallback(this.OnDonationComplete), null);
            }
            else
            {
                message = SquadMsgUtils.CreateDonateMessage(this.recipientId, this.troopsToDonate, this.GetNumberOfTroopsDonated(), this.requestId, new SquadController.ActionCallback(this.OnDonationComplete), null);
            }
            SquadController squadController = Service.Get <SquadController>();

            squadController.TakeAction(message);
            ProcessingScreen.Show();
        }
Esempio n. 2
0
        public override void Perform()
        {
            Service.BotRunner.Log("Donating Troops", new object[0]);
            Service.BotRunner.Performing = true;
            SquadMsg squadMsg = (SquadMsg)Service.BotRunner.BotProperties[(string)this.arg];
            Dictionary <string, int> dictionary    = new Dictionary <string, int>();
            CurrentPlayer            currentPlayer = Service.CurrentPlayer;
            string      text    = (currentPlayer.Faction != FactionType.Empire) ? "Soldier" : "Storm";
            int         level   = currentPlayer.UnlockedLevels.Troops.GetLevel(text);
            TroopTypeVO byLevel = Service.TroopUpgradeCatalog.GetByLevel(text, level);
            int         num     = 4;

            dictionary.Add(byLevel.Uid, num);
            SquadMsg        message         = SquadMsgUtils.CreateDonateMessage(squadMsg.OwnerData.PlayerId, dictionary, num, squadMsg.NotifId, new SquadController.ActionCallback(this.OnComplete), squadMsg);
            SquadController squadController = Service.SquadController;

            squadController.TakeAction(message);
        }