Esempio n. 1
0
        /// <summary>
        /// 预占资产
        /// </summary>
        /// <returns></returns>
        public ActionResult PreholdAsset()
        {
            string dbpath     = HttpContext.Server.MapPath("~/App_Data/DB/demo.db");
            string orderNo    = Request.QueryString["OrderNo"];
            string cabinetNo  = Request.QueryString["CabinetNo"];
            string layerCount = Request.QueryString["CabinetLayer"];

            SqliteHelper.BLL.Cabinet cabintbll = new SqliteHelper.BLL.Cabinet(dbpath);
            SqliteHelper.BLL.Asset   assetbll  = new SqliteHelper.BLL.Asset(dbpath);
            //获取待预占的资产
            var assetModel         = assetbll.GetModel(int.Parse(orderNo));
            var assetListOfCabinet = assetbll.GetModelList(string.Format("CabinetNo='{0}' and State in ('1','2')", cabinetNo));

            assetModel.State      = "1";
            assetModel.StartLayer = int.Parse(layerCount);
            assetbll.Update(assetModel);
            //预占完了之后,插入一条changelog
            SqliteHelper.BLL.ChangeLog changelogBll = new SqliteHelper.BLL.ChangeLog(dbpath);
            var model = new SqliteHelper.Model.ChangeLog();

            model.AssetNo         = assetModel.OrderNo;
            model.CabinetNo       = 1;
            model.CreateTime      = DateTime.Now;
            model.OperationDetail = string.Format("{0},{1}预占到第{2}U", assetModel.Type, assetModel.BM, layerCount);
            model.OperationType   = "1";
            changelogBll.Add(model);
            return(Content("1"));
        }
Esempio n. 2
0
        public ActionResult GetCabinetModel()
        {
            string dbpath = HttpContext.Server.MapPath("~/App_Data/DB/demo.db");

            SqliteHelper.BLL.Cabinet cabintbll = new SqliteHelper.BLL.Cabinet(dbpath);
            var        cabinetModel            = cabintbll.GetModel(1);
            JsonResult js = new JsonResult();

            js = Json(cabinetModel, JsonRequestBehavior.AllowGet);
            return(js);
        }
Esempio n. 3
0
        /// <summary>
        /// 获取可用层位
        /// </summary>
        /// <returns></returns>
        public ActionResult GetUsefulLayer()
        {
            string dbpath    = HttpContext.Server.MapPath("~/App_Data/DB/demo.db");
            string cabinetNo = Request.QueryString["CabinetNo"];

            //首先查询对应机柜内的资产情况,已经放了资产的,不能继续存放
            SqliteHelper.BLL.Cabinet cabintbll          = new SqliteHelper.BLL.Cabinet(dbpath);
            SqliteHelper.BLL.Asset   assetbll           = new SqliteHelper.BLL.Asset(dbpath);
            var assetListOfCabinet                      = assetbll.GetModelList(string.Format("CabinetNo='{0}' and State in ('1','2')", cabinetNo));
            Dictionary <int, bool> cabinetLayerStateDic = new Dictionary <int, bool>();

            //先初始化cabinetLayerStateDic
            for (int i = 0; i < 42; i++)
            {
                cabinetLayerStateDic[i] = false;
            }
            foreach (var asset in assetListOfCabinet)
            {
                var layEnd = (int)asset.StartLayer + (int)asset.UsedLayer - 1;
                for (int i = ((int)asset.StartLayer); i <= layEnd; i++)
                {
                    cabinetLayerStateDic[i - 1] = true;
                }
            }
            List <int> resultLayer = new List <int>();

            foreach (var key in cabinetLayerStateDic.Keys)
            {
                if (!cabinetLayerStateDic[key])
                {
                    resultLayer.Add(key + 1);
                }
            }
            JsonResult js = Json(resultLayer, JsonRequestBehavior.AllowGet);

            return(js);
        }
Esempio n. 4
0
        /// <summary>
        /// 获取机柜的容量信息
        /// </summary>
        /// <returns></returns>
        public ActionResult GetCapacityInfo()
        {
            CapacityInfo capacityInfo = new CapacityInfo();
            JsonResult   js           = new JsonResult();
            string       dbpath       = HttpContext.Server.MapPath("~/App_Data/DB/demo.db");

            SqliteHelper.BLL.Cabinet cabintbll = new SqliteHelper.BLL.Cabinet(dbpath);
            var cabinetModel = cabintbll.GetModel(1);

            SqliteHelper.BLL.Asset assetbll = new SqliteHelper.BLL.Asset(dbpath);
            var assetList = assetbll.GetModelList(string.Format("cabinetNo=1 and state in ('1','2')"));
            //层位
            var    usedLayer  = assetList.Sum(m => m.UsedLayer);
            double doubleRate = 100 * usedLayer.Value / cabinetModel.Space.Value;

            capacityInfo.progress1Content = string.Format("{0}% ({1}/{2})", Math.Round(doubleRate, 2), usedLayer, cabinetModel.Space);
            capacityInfo.progress1        = string.Format("{0}%", Math.Round(doubleRate, 2));
            if (doubleRate < 30)
            {
                capacityInfo.ColorStyle1 = "progress-bar progress-bar-success progress-bar-striped";
            }
            else if (doubleRate < 60)
            {
                capacityInfo.ColorStyle1 = "progress-bar progress-bar-info progress-bar-striped";
            }
            else if (doubleRate < 90)
            {
                capacityInfo.ColorStyle1 = "progress-bar progress-bar-warning progress-bar-striped";
            }
            else
            {
                capacityInfo.ColorStyle1 = "progress-bar progress-bar-danger progress-bar-striped";
            }
            //电力
            var usedPower = assetList.Sum(m => m.UsedPower);

            doubleRate = Convert.ToDouble(100 * usedPower.Value / cabinetModel.Power.Value);
            capacityInfo.progress2Content = string.Format("{0}% ({1}/{2})", Math.Round(doubleRate, 2), usedPower, cabinetModel.Power);
            capacityInfo.progress2        = string.Format("{0}%", Math.Round(doubleRate, 2));
            if (doubleRate < 30)
            {
                capacityInfo.ColorStyle2 = "progress-bar progress-bar-success progress-bar-striped";
            }
            else if (doubleRate < 60)
            {
                capacityInfo.ColorStyle2 = "progress-bar progress-bar-info progress-bar-striped";
            }
            else if (doubleRate < 90)
            {
                capacityInfo.ColorStyle2 = "progress-bar progress-bar-warning progress-bar-striped";
            }
            else
            {
                capacityInfo.ColorStyle2 = "progress-bar progress-bar-danger progress-bar-striped";
            }
            //承重
            var usedWeight = assetList.Sum(m => m.UsedWeight);

            doubleRate = Convert.ToDouble(100 * usedWeight.Value / cabinetModel.Weight.Value);
            capacityInfo.progress3Content = string.Format("{0}% ({1}/{2})", Math.Round(doubleRate, 2), usedWeight, cabinetModel.Weight);
            capacityInfo.progress3        = string.Format("{0}%", Math.Round(doubleRate, 2));
            if (doubleRate < 30)
            {
                capacityInfo.ColorStyle3 = "progress-bar progress-bar-success progress-bar-striped";
            }
            else if (doubleRate < 60)
            {
                capacityInfo.ColorStyle3 = "progress-bar progress-bar-info progress-bar-striped";
            }
            else if (doubleRate < 90)
            {
                capacityInfo.ColorStyle3 = "progress-bar progress-bar-warning progress-bar-striped";
            }
            else
            {
                capacityInfo.ColorStyle3 = "progress-bar progress-bar-danger progress-bar-striped";
            }
            //电口
            var usedPowerPort = assetList.Sum(m => m.UsedPowerPort);

            doubleRate = Convert.ToDouble(100 * usedPowerPort.Value / cabinetModel.PowerPort.Value);
            capacityInfo.progress4Content = string.Format("{0}% ({1}/{2})", Math.Round(doubleRate, 2), usedPowerPort, cabinetModel.PowerPort);
            capacityInfo.progress4        = string.Format("{0}%", Math.Round(doubleRate, 2));
            if (doubleRate < 30)
            {
                capacityInfo.ColorStyle4 = "progress-bar progress-bar-success progress-bar-striped";
            }
            else if (doubleRate < 60)
            {
                capacityInfo.ColorStyle4 = "progress-bar progress-bar-info progress-bar-striped";
            }
            else if (doubleRate < 90)
            {
                capacityInfo.ColorStyle4 = "progress-bar progress-bar-warning progress-bar-striped";
            }
            else
            {
                capacityInfo.ColorStyle4 = "progress-bar progress-bar-danger progress-bar-striped";
            }
            //网口
            var usedNetPort = assetList.Sum(m => m.UsedNetPort);

            doubleRate = Convert.ToDouble(100 * usedNetPort.Value / cabinetModel.NetPort.Value);
            capacityInfo.progress5Content = string.Format("{0}% ({1}/{2})", Math.Round(doubleRate, 2), usedNetPort, cabinetModel.NetPort);
            capacityInfo.progress5        = string.Format("{0}%", Math.Round(doubleRate, 2));
            if (doubleRate < 30)
            {
                capacityInfo.ColorStyle5 = "progress-bar progress-bar-success progress-bar-striped";
            }
            else if (doubleRate < 60)
            {
                capacityInfo.ColorStyle5 = "progress-bar progress-bar-info progress-bar-striped";
            }
            else if (doubleRate < 90)
            {
                capacityInfo.ColorStyle5 = "progress-bar progress-bar-warning progress-bar-striped";
            }
            else
            {
                capacityInfo.ColorStyle5 = "progress-bar progress-bar-danger progress-bar-striped";
            }
            js = Json(capacityInfo, JsonRequestBehavior.AllowGet);
            return(js);
        }