public static void AddNewNobility(int Identifier, string Name, long Donation) { using (var sql = new SqlHandler(Program.Config.ReadString("GameConnectionString"))) { using (var cmd = new SqlCommandBuilder(sql, SqlCommandType.INSERT, false)) { cmd.AddInsertValue("PlayerID", Identifier); cmd.AddInsertValue("PlayerName", Name); cmd.AddInsertValue("NobilityDonation", Donation); cmd.Finish("DB_NobilityBoard"); } sql.Execute(); } }
public static void AddNewMonsterSpawn(ushort mapid, ushort x, ushort y, int monsterid, int count, int drop, int range, bool guard) { using (var sql = new SqlHandler(Program.Config.ReadString("GameConnectionString"))) { using (var cmd = new SqlCommandBuilder(sql, SqlCommandType.INSERT, false)) { cmd.AddInsertValue("MonsterID", monsterid); cmd.AddInsertValue("CenterX", x); cmd.AddInsertValue("CenterY", y); cmd.AddInsertValue("Drop", drop); cmd.AddInsertValue("Count", count); if (guard) { cmd.AddInsertValue("Range", (int)1); } else { cmd.AddInsertValue("Range", range); } cmd.Finish("DB_MobSpawns"); } sql.Execute(); } for (int i = 0; i < count; i++) { Entities.Monster spawnmob = Core.Kernel.Monsters[monsterid].Copy(); spawnmob.Direction = (byte)ProjectX_V3_Lib.ThreadSafe.RandomGenerator.Generator.Next(0, 8); if (Core.Kernel.Maps[mapid].EnterMap(spawnmob)) { Maps.MapPoint Location = spawnmob.Map.CreateAvailableLocation <Entities.Monster>(x, y, range); if (Location != null) { spawnmob.X = Location.X; spawnmob.Y = Location.Y; spawnmob.OriginalRange = range; spawnmob.OriginalX = x; spawnmob.OriginalY = y; //if (drop > 0) //{ // spawnmob.DropData = Core.Kernel.DropData[drop].Copy(); //} Threads.MonsterThread.AddToMonsterThread(spawnmob, !(((byte)spawnmob.Behaviour) < 3 || spawnmob.Behaviour == Enums.MonsterBehaviour.PhysicalGuard)); spawnmob.Screen.UpdateScreen(null); } } } }
public static void UpdateAuthentication(Client.AuthClient client) { if (PlayerExists(client.DatabaseUID)) { using (var sql = new SqlHandler(Program.Config.ReadString("GameConnectionString"))) { using (var cmd = new SqlCommandBuilder(sql, SqlCommandType.UPDATE, true)) { cmd.AddWhereValue("PlayerID", client.DatabaseUID); cmd.AddUpdateValue("PlayerLastEntityUID", client.EntityUID); cmd.AddUpdateValue("PlayerLoginOK", true); cmd.Finish("DB_Players"); } sql.Execute(); } } else { using (var sql = new SqlHandler(Program.Config.ReadString("GameConnectionString"))) { using (var cmd = new SqlCommandBuilder(sql, SqlCommandType.INSERT, false)) { cmd.AddInsertValue("PlayerID", client.DatabaseUID); cmd.AddInsertValue("PlayerNew", true); cmd.AddInsertValue("PlayerAccount", client.Account); cmd.AddInsertValue("PlayerLastEntityUID", client.EntityUID); cmd.AddInsertValue("PlayerLoginOK", true); cmd.AddInsertValue("PlayerServer", client.Server); cmd.Finish("DB_Players"); } sql.Execute(); } } }
public static bool Create(Entities.GameClient leader, string Name) { using (var sql = new SqlHandler(Program.Config.ReadString("GameConnectionString"))) { using (var cmd = new SqlCommandBuilder(sql, SqlCommandType.INSERT, false)) { cmd.AddInsertValue("GuildName", Name); cmd.AddInsertValue("GuildBullentin", ""); cmd.AddInsertValue("GuildFund", (ulong)0); cmd.AddInsertValue("GuildCPsFund", (uint)0); cmd.AddInsertValue("GuildLevel", (byte)0); cmd.AddInsertValue("GuildAllie1", ""); cmd.AddInsertValue("GuildAllie2", ""); cmd.AddInsertValue("GuildAllie3", ""); cmd.AddInsertValue("GuildAllie4", ""); cmd.AddInsertValue("GuildAllie5", ""); cmd.AddInsertValue("GuildEnemy1", ""); cmd.AddInsertValue("GuildEnemy2", ""); cmd.AddInsertValue("GuildEnemy3", ""); cmd.AddInsertValue("GuildEnemy4", ""); cmd.AddInsertValue("GuildEnemy5", ""); cmd.Finish("DB_Guilds"); } sql.Execute(); } using (var sql = new SqlHandler(Program.Config.ReadString("GameConnectionString"))) { using (var cmd = new SqlCommandBuilder(sql, SqlCommandType.SELECT, true)) { cmd.AddWhereValue("GuildName", Name); cmd.Finish("DB_Guilds"); } if (!sql.Read()) { return(false); } Data.Guild newGuild = new ProjectX_V3_Game.Data.Guild(); newGuild.DatabaseID = sql.ReadUInt32("GuildID"); newGuild.Name = sql.ReadString("GuildName"); newGuild.Bullentin = sql.ReadString("GuildBullentin"); newGuild.MoneyDonation = sql.ReadUInt64("GuildFund"); newGuild.CPDonation = sql.ReadUInt32("GuildCPsFund"); newGuild.Level = sql.ReadByte("GuildLevel"); if (Core.Kernel.Guilds.TryAdd(newGuild.GuildID, newGuild.Name, newGuild)) { newGuild.Leader = new Data.GuildMember(leader); newGuild.Leader.Rank = Enums.GuildRank.GuildLeader; newGuild.Leader.JoinDate = Core.Kernel.TimeGet(Enums.TimeType.Day); newGuild.Members.TryAdd(leader.DatabaseUID, leader.Name, newGuild.Leader); leader.Guild = newGuild; leader.GuildMemberInfo = newGuild.Leader; leader.SendGuild(); Database.CharacterDatabase.Save(leader); return(true); } } return(false); }
public static void AddNewArenaInfo(Data.ArenaInfo arena) { using (var sql = new SqlHandler(Program.Config.ReadString("GameConnectionString"))) { using (var cmd = new SqlCommandBuilder(sql, SqlCommandType.INSERT, false)) { cmd.AddInsertValue("PlayerID", arena.DatabaseID); cmd.AddInsertValue("PlayerName", arena.Name); cmd.AddInsertValue("ArenaLevel", arena.Level); cmd.AddInsertValue("ArenaClass", arena.Class); cmd.AddInsertValue("Mesh", arena.Mesh); cmd.AddInsertValue("HonorPoints", arena.DatabaseID); cmd.AddInsertValue("ArenaPoints", arena.ArenaPoints); cmd.AddInsertValue("TotalWins", arena.ArenaTotalWins); cmd.AddInsertValue("TotalWinsToday", arena.ArenaWinsToday); cmd.AddInsertValue("TotalLoss", arena.ArenaTotalLoss); cmd.AddInsertValue("TotalLossToday", arena.ArenaLossToday); cmd.AddInsertValue("TodayUpdate", DateTime.Now); cmd.Finish("DB_ArenaQualifier"); } sql.Execute(); } SetRecordID(arena); }