Esempio n. 1
0
        protected override void PlaySound(AudioClip sound, SpriterSound info)
        {
#if UNITY_EDITOR
            if (!UnityEditor.EditorApplication.isPlayingOrWillChangePlaymode)
            {
                return;
            }
#endif

            audioSource.panStereo = info.Panning;
            audioSource.PlayOneShot(sound, info.Volume);
        }
 protected override void PlaySound(SoundEffect sound, SpriterSound info)
 {
     sound.Play(info.Volume, 0.0f, info.Panning);
 }