void Start() { player = GameObject.FindGameObjectWithTag("Player").GetComponent <PlayerWeaponController>(); zRenderer = gameObject.GetComponent <SpriteZLevelRendering>(); projectileSpriteHolder1 = zRenderer.spriteChildren[projectile1]; projectileSpriteHolder2 = zRenderer.spriteChildren[projectile2]; playerBody = zRenderer.spriteChildren[body].transform; playerIsHoldingArrow = false; }
void Start() { bowController = GetComponent <PlayerBowController>(); player = GameObject.FindGameObjectWithTag("Player").GetComponent <PlayerWeaponController>(); zRenderer = GetComponent <SpriteZLevelRendering>(); }