void Start()
    {
        player    = GameObject.FindGameObjectWithTag("Player").GetComponent <PlayerWeaponController>();
        zRenderer = gameObject.GetComponent <SpriteZLevelRendering>();

        projectileSpriteHolder1 = zRenderer.spriteChildren[projectile1];
        projectileSpriteHolder2 = zRenderer.spriteChildren[projectile2];

        playerBody           = zRenderer.spriteChildren[body].transform;
        playerIsHoldingArrow = false;
    }
Esempio n. 2
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 void Start()
 {
     bowController = GetComponent <PlayerBowController>();
     player        = GameObject.FindGameObjectWithTag("Player").GetComponent <PlayerWeaponController>();
     zRenderer     = GetComponent <SpriteZLevelRendering>();
 }