Esempio n. 1
0
        public static void CreateAtlas()
        {
            SpriteNames.Clear();
            SpriteTextures.Clear();
            foreach (MapThemeMetaData meta in ThemeManager.Instance.Themes.Values)
            {
                if (meta == null)
                {
                    continue;
                }
                for (var i = 0; i < AssetNames.Length; i++)
                {
                    string assetName  = i < 2 ? string.Concat(meta.name, "_", AssetNames[i]) : AssetNames[i];
                    string spriteName = string.Concat(meta.assetRef.fullName, assetName);
                    spriteName = Regex.Replace(spriteName, @"(\s+|@|&|'|\(|\)|<|>|#|"")", "");

                    var tex = meta.assetRef.package.Find(assetName)?.Instantiate <Texture2D>();
                    if (tex == null)
                    {
                        continue;
                    }
                    Texture2D spriteTex = tex.ScaledCopy(64.0f / tex.height);
                    Object.Destroy(tex);
                    spriteTex.Apply();
                    SpriteNames.Add(spriteName);
                    SpriteTextures.Add(spriteTex);
                }
            }
            Atlas = ResourceUtils.CreateAtlas("ThemesAtlas", SpriteNames.ToArray(), SpriteTextures.ToArray());
        }
Esempio n. 2
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        public void LoadContent()
        {
            // Load animated textures.
            SpriteTextures.Add(Level.Content.Load <Texture2D>("Sprites/Player/player"));
            Animation anim = new Animation();

            anim.LoadAnimation("Idle", 0, new List <int>
            {
                0,
                11,
                0,
                12
            }, 7, true);
            SpriteAnimations.Add("Idle", anim);
            anim = new Animation();
            anim.LoadAnimation("Walking", 0, new List <int>
            {
                0,
                1,
                2,
                3,
                4,
                5,
                6
            }, 7, true);
            SpriteAnimations.Add("Walking", anim);
            anim = new Animation();
            anim.LoadAnimation("Jump", 0, new List <int>
            {
                7,
                8,
                9,
                10,
                9,
                8,
                7
            }, 20, false);
            anim.AnimationCallBack(JumpAnimEnd);
            SpriteAnimations.Add("Jump", anim);
            // Calculate bounds within texture size.
            // subtract 4 from width and height to remove a 2px buffer
            // around the player.
            int width  = FrameWidth - 4;
            int left   = (FrameWidth - width) / 2;
            int height = FrameHeight - 4;
            int top    = FrameHeight - height;

            localBounds = new Rectangle(left, top, width, height);
            anim        = new Animation();
            anim.LoadAnimation("Dead", 0, new List <int>
            {
                13,
                14,
                15
            }, 6, false);
            anim.AnimationCallBack(DeadAnimEnd);
            SpriteAnimations.Add("Dead", anim);
        }
Esempio n. 3
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 public MultiSpriteTexture2D(IEnumerable <ISpriteTexture> spriteTextures)
 {
     SpriteTextures = spriteTextures.ToList();
     if (spriteTextures == null)
     {
         throw new ArgumentNullException("spriteTextures");
     }
     if (!SpriteTextures.Any())
     {
         throw new ArgumentException("No sprite textures", "spriteTextures");
     }
 }
Esempio n. 4
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        /// <summary>
        /// Mod_LoadSpriteModel
        /// </summary>
        private void LoadSprite(SpriteModelData mod, Byte[] buffer)
        {
            mod.Load(mod.Name, buffer, (name, buf, width, height) =>
            {
                var texture = (Renderer.OpenGL.Textures.GLTexture)BaseTexture.FromBuffer(Host.Video.Device, name,
                                                                                         buf, width, height, hasMipMap: true, hasAlpha: true);

                SpriteTextures.Add(texture);

                return(texture.GLDesc.TextureNumber);
            });
        }
Esempio n. 5
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        /// <summary>
        /// Mod_LoadSpriteModel
        /// </summary>
        public void LoadSpriteModel(SpriteModelData mod, Byte[] buffer)
        {
            mod.Load(mod.Name, buffer, (n, b, w, h) =>
            {
                var texture = (Renderer.OpenGL.Textures.GLTexture)BaseTexture.FromBuffer(Host.Video.Device, n,
                                                                                         b, w, h, true, true);

                SpriteTextures.Add(texture);

                return(texture.GLDesc.TextureNumber);
            });
        }
Esempio n. 6
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        public void LoadContent(string _enemy)
        {
            string enemyString = string.Empty;

            switch (_enemy)
            {
            case "e":
                enemyString = "Sprites/Enemies/muffinman";
                break;

            default:
                enemyString = "Sprites/Enemies/muffinman";
                break;
            }
            // Load animated textures.
            Texture2D tex = Level.Content.Load <Texture2D>(enemyString);

            if (!SpriteTextures.Contains(tex))
            {
                SpriteTextures.Add(tex);
            }
            Animation anim = new Animation();

            anim.LoadAnimation("Walk", 0, new List <int>
            {
                0,
                1
            }, 4, true);
            SpriteAnimations.Add("Walk", anim);
            anim = new Animation();
            anim.LoadAnimation("Dead", 0, new List <int>
            {
                2,
                3,
                4,
                5
            }, 36, false);
            anim.AnimationCallBack(DeadAnimEnd);
            SpriteAnimations.Add("Dead", anim);
            // Calculate bounds within texture size.
            // subtract 10 from width and height to remove a 5px buffer
            // around the enemy.
            int width  = FrameWidth - 10;
            int left   = (FrameWidth - width) / 2;
            int height = FrameHeight - 10;
            int top    = FrameHeight - height;

            localBounds = new Rectangle(left, top, width, height);
            SpriteAnimations[currentAnim].ResetPlay();
        }
Esempio n. 7
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        public void LoadContent(string _collectable)
        {
            string sheetString = string.Empty;

            switch (_collectable)
            {
            case "s":
                sheetString = "Sprites/Collectables/scribbles";
                colorOffset = Color.Black;
                break;

            case "S":
                sheetString = "Sprites/Collectables/scribbles";
                colorOffset = Color.Gold;
                break;

            default:
                sheetString = "Sprites/Collectables/scribbles";
                colorOffset = Color.White;
                break;
            }
            // Load animated textures.
            Texture2D tex = Level.Content.Load <Texture2D>(sheetString);

            if (!SpriteTextures.Contains(tex))
            {
                SpriteTextures.Add(tex);
            }
            Animation anim = new Animation();

            anim.LoadAnimation("Idle", 0, new List <int>
            {
                0,
                1,
                2,
                3
            }, 16, true);
            SpriteAnimations.Add("Idle", anim);
            // Calculate bounds within texture size.
            // subtract 4 from height to remove a 2px buffer
            // around the collectable.
            int width  = FrameWidth;
            int left   = (FrameWidth - width) / 2;
            int height = FrameHeight - 4;
            int top    = FrameHeight - height;

            localBounds = new Rectangle(left, top, width, height);
            SpriteAnimations[currentAnim].ResetPlay();
        }
Esempio n. 8
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        public void LoadContent(string _collectable)
        {
            string sheetString = string.Empty;

            switch (_collectable)
            {
            case "s":
                sheetString   = "Sprites//Collectable/scribbles";
                colorOffset   = Color.Black;
                pointsAwarded = 500;
                break;

            case "S":
                sheetString   = "Sprites/Collectable/scribbles";
                colorOffset   = Color.Gold;
                pointsAwarded = 1000;
                break;

            default:
                sheetString = "Sprites/Collectable/scribbles";
                colorOffset = Color.White;
                break;
            }

            Texture2D tex = Level.Content.Load <Texture2D>(sheetString);

            if (!SpriteTextures.Contains(tex))
            {
                SpriteTextures.Add(tex);
            }

            Animation anim = new Animation();

            anim.LoadAnimation("Idle", 0, new List <int> {
                0, 1, 2, 3
            }, 16, true);
            SpriteAnimations.Add("Idle", anim);

            int width  = FrameWidth;
            int left   = (FrameWidth - width) / 2;
            int height = FrameHeight - 4;
            int top    = FrameHeight - height;

            localBounds = new Rectangle(left, top, width, height);

            SpriteAnimations[currentAnim].ResetPlay();
        }
Esempio n. 9
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        public void LoadContent()
        {
            // Load animated textures.
            SpriteTextures.Add(Level.Content.Load <Texture2D>("Sprites/Player/player"));
            Animation anim = new Animation();

            anim.LoadAnimation("Idle", 0, new List <int> {
                0, 11, 0, 12
            }, 7, true);
            SpriteAnimations.Add("Idle", anim);

            anim = new Animation();
            anim.LoadAnimation("Walking", 0, new List <int> {
                9, 12, 9, 10
            }, 7, true);
            SpriteAnimations.Add("Walking", anim);

            anim = new Animation();
            anim.LoadAnimation("Jump", 0, new List <int> {
                7, 8, 9, 10, 9, 8, 7
            }, 20, false);
            anim.AnimationCallBack(JumpAnimEnd);
            SpriteAnimations.Add("Jump", anim);

            anim = new Animation();
            anim.LoadAnimation("Dead", 0, new List <int> {
                13, 14, 15
            }, 6, false);
            anim.AnimationCallBack(DeadAnimEnd);
            SpriteAnimations.Add("Dead", anim);

            int width  = FrameWidth - 4;
            int left   = (FrameWidth - width) / 2;
            int height = FrameHeight - 4;
            int top    = FrameHeight - height;

            localBounds = new Rectangle(left, top, width, height);
        }