Esempio n. 1
0
 private void Start()
 {
     cameraParent       = Camera.main.transform.parent;
     Planet             = GameObject.Find("Planet").transform;
     spriteRenderer     = GetComponent <SpriteRenderer>();
     sortingOrderPreSet = Mathf.Abs(sortingOrderPreSet);
     target             = Planet;
     curRotation        = 0f;
     preRotation        = 0f;
     if (spriteState.Equals(SpriteState.FlipEnable) || spriteState.Equals(SpriteState.VerticalFlipEnable))
     {
         InvokeRepeating("FlipToTarget", 0f, 0.25f);
     }
     negativeScale = new Vector3(-1, 1, 1);
     positiveScale = new Vector3(1, 1, 1);
 }