public void SetFromSpriteSpecifier(SpriteSpecifier specifier) { _curFrame = 0; _state = specifier.RsiStateLike(); _curFrameTime = _state.GetDelay(0); DisplayRect.Texture = _state.GetFrame(RsiDirection, 0); }
public static IDirectionalTextureProvider DirFrame0(this SpriteSpecifier specifier) { return(specifier.RsiStateLike()); }
public static Texture Frame0(this SpriteSpecifier specifier) { return(specifier.RsiStateLike().Default); }