Esempio n. 1
0
    void Start()
    {
        shocker = GetComponent <SpriteShocker>();
        cam     = Camera.main;
        motor   = GetComponent <CharacterMotor>();

        grenadeCount = 3;
        GameManager.main.grenadeBar.updateGrenades(grenadeCount);
    }
Esempio n. 2
0
    void Start()
    {
        motor   = GetComponent <CharacterMotor>();
        target  = GameManager.main.player.transform;
        shocker = GetComponent <SpriteShocker>();


        if (!isBoss)
        {
            GameManager.main.currEnemy.Add(this);
            skinID = Random.Range(0, idleSprites.Length);
        }
    }