public static void LoadSprite()
        {
            BackgroundUnitSprite = new Dictionary <SpriteSheetBackgroundUnit, Rectangle>();

            SpriteSheetBackgroundUnit c = SpriteSheetBackgroundUnit.Red_Soldier;

            for (int y = 0; y < 16; y++)
            {
                for (int x = 0; x < 6; x++)
                {
                    BackgroundUnitSprite.Add(c, new Rectangle(x * 128, y * 76, 128, 76));
                    c = c.Next();
                }
            }
        }
 public static Rectangle GetSpriteRectangle(SpriteSheetBackgroundUnit t)
 {
     return(BackgroundUnitSprite[t]);
 }