/// <summary> /// Generates a new particle at the specified position. /// </summary> /// <returns>A new particle.</returns> /// <param name="pos">The position of the object to create particles around.</param> public virtual Particle GenerateParticle(Vector2 pos) { Particle particle = Pool.GetParticle(_textures[_random.Next(_textures.Count)], pos); particle.Velocity = _randomProperties.Speed.HasValue ? _randomProperties.Speed.Value : new Vector2((_random.NextDouble() * 2 - 1).ToFloat(), (_random.NextDouble() * 2 - 1).ToFloat()); particle.AngularVelocity = SpriteRotation.FromDegrees(_randomProperties.RotationChange.HasValue ? _randomProperties.RotationChange.Value : MathHelper.ToDegrees(Convert.ToSingle(_random.NextDouble() * 2 - 1) / 10f)); particle.TintColor = _randomProperties.Tint.HasValue ? _randomProperties.Tint.Value : new Color(_random.Next(255), _random.Next(255), _random.Next(255), _random.Next(255)); particle.Scale = _randomProperties.Scale.HasValue ? _randomProperties.Scale.Value : new Vector2(_random.NextDouble().ToFloat() / ScaleFactor); particle.TimeToLive = _randomProperties.TimeToLive.HasValue ? _randomProperties.TimeToLive.Value : TimeSpan.FromTicks(_random.Next((int)_minTTL.Ticks, (int)_maxTTL.Ticks)); particle.TimeToLiveSettings = _ttlSettings; if (_randomProperties.ColorFactor.HasValue) { particle.ColorChange = _randomProperties.ColorFactor.Value; } else if (_minumumParticleColorChangeRate != 1) { float particleColorDegenerationRate = _random.NextDouble().ToFloat(); while (particleColorDegenerationRate < _minumumParticleColorChangeRate) { particleColorDegenerationRate += Convert.ToSingle(_random.NextDouble() % 0.15); } particle.ColorChange = particleColorDegenerationRate; } particle.UseCenterAsOrigin = true; return(particle); }
protected void SetSprite(BulletSpriteIdentifier identifier) { switch (identifier) { case BulletSpriteIdentifier.OVAL_SMALL: case BulletSpriteIdentifier.OVAL_LARGE: _spriteRotation = SpriteRotation.ROTATE; break; case BulletSpriteIdentifier.STAR_SMALL: case BulletSpriteIdentifier.STAR_LARGE: _spriteRotation = SpriteRotation.SPIN; break; default: _spriteRotation = SpriteRotation.NONE; break; } if (identifier == BulletSpriteIdentifier.NONE) { _spriteRenderer.sprite = null; return; } _spriteRenderer.sprite = _spriteDictionary[identifier]; }
public void SpriteRotationConstructorTest1() { float value = 0F; // TODO: Initialize to an appropriate value AngleType measurementType = new AngleType(); // TODO: Initialize to an appropriate value SpriteRotation target = new SpriteRotation(value, measurementType); Assert.Inconclusive("TODO: Implement code to verify target"); }
public void SpriteRotationConstructorTest0() { float degrees = 360F; SpriteRotation target = new SpriteRotation(degrees); Assert.AreEqual(MathHelper.TwoPi, target.Radians); Assert.AreEqual(degrees, target.Degrees); Assert.AreEqual(324.0f, target.Gradians, 0.075f); }
public void FromRadiansTest() { float radians = MathHelper.PiOver2; // TODO: Initialize to an appropriate value SpriteRotation expected = new SpriteRotation(90); // TODO: Initialize to an appropriate value SpriteRotation actual; actual = SpriteRotation.FromRadians(radians); Assert.AreEqual(expected, actual); }
public void FromDegreesTest() { float degrees = 0F; // TODO: Initialize to an appropriate value SpriteRotation expected = new SpriteRotation(); // TODO: Initialize to an appropriate value SpriteRotation actual; actual = SpriteRotation.FromDegrees(degrees); Assert.AreEqual(expected, actual); Assert.Inconclusive("Verify the correctness of this test method."); }
public void op_SubtractionTest() { SpriteRotation x = new SpriteRotation(360); // TODO: Initialize to an appropriate value float y = 180F; // TODO: Initialize to an appropriate value SpriteRotation expected = new SpriteRotation(180); // TODO: Initialize to an appropriate value SpriteRotation actual; actual = (x - y); Assert.AreEqual(expected.Degrees, actual.Degrees, 0.075f); }
public void op_AdditionTest() { SpriteRotation x = new SpriteRotation(90); // TODO: Initialize to an appropriate value SpriteRotation y = new SpriteRotation(MathHelper.Pi, AngleType.Radians); // TODO: Initialize to an appropriate value SpriteRotation expected = new SpriteRotation(270); // TODO: Initialize to an appropriate value SpriteRotation actual; actual = (x + y); Assert.AreEqual(expected, actual); }
public void RadiansTest() { SpriteRotation target = new SpriteRotation(); float expected = 0F; float actual; target.Radians = expected; actual = target.Radians; Assert.AreEqual(expected, actual); Assert.Inconclusive("Verify the correctness of this test method."); }
public void DegreesTest() { SpriteRotation target = new SpriteRotation(); // TODO: Initialize to an appropriate value float expected = 0F; // TODO: Initialize to an appropriate value float actual; target.Degrees = expected; actual = target.Degrees; Assert.AreEqual(expected, actual); Assert.Inconclusive("Verify the correctness of this test method."); }
public void op_SubtractionTest1() { SpriteRotation x = new SpriteRotation(); // TODO: Initialize to an appropriate value SpriteRotation y = new SpriteRotation(); // TODO: Initialize to an appropriate value SpriteRotation expected = new SpriteRotation(); // TODO: Initialize to an appropriate value SpriteRotation actual; actual = (x - y); Assert.AreEqual(expected, actual); Assert.Inconclusive("Verify the correctness of this test method."); }
public void op_LessThanTest() { SpriteRotation x = new SpriteRotation(); // TODO: Initialize to an appropriate value SpriteRotation y = new SpriteRotation(); // TODO: Initialize to an appropriate value bool expected = false; // TODO: Initialize to an appropriate value bool actual; actual = (x < y); Assert.AreEqual(expected, actual); Assert.Inconclusive("Verify the correctness of this test method."); }
public void GradiansTest() { SpriteRotation target = new SpriteRotation(); float expected = 323.1F; float actual; target.Gradians = expected; actual = target.Gradians; Assert.AreEqual(expected, actual, 0.075F); Assert.AreEqual(target.Degrees, 359); Assert.AreEqual(target.Radians, MathHelper.TwoPi - MathHelper.ToRadians(1)); }
public void op_LessThanOrEqualTest() { SpriteRotation x = new SpriteRotation(100); // TODO: Initialize to an appropriate value SpriteRotation y = new SpriteRotation(100); // TODO: Initialize to an appropriate value bool expected = true; // TODO: Initialize to an appropriate value bool actual; actual = (x <= y); Assert.AreEqual(expected, actual); Assert.AreEqual(false, ((x + y) <= y)); }
public TilingRule() { m_Output = OutputSprite.Single; m_Neighbors = new Neighbor[8]; m_Sprites = new Sprite[1]; m_AnimationSpeed = 1f; m_PerlinScale = 0.5f; m_ColliderType = Tile.ColliderType.Sprite; spriteRotation = SpriteRotation.Default; for (int i = 0; i < m_Neighbors.Length; i++) { m_Neighbors[i] = Neighbor.DontCare; } }
public void op_GreaterThanOrEqualTest() { SpriteRotation x = new SpriteRotation(10); // TODO: Initialize to an appropriate value SpriteRotation y = new SpriteRotation(10.5f); // TODO: Initialize to an appropriate value bool expected = false; // TODO: Initialize to an appropriate value bool expected2 = true; bool actual2; actual2 = (y >= x); bool actual; actual = (x >= y); Assert.AreEqual(expected, actual); Assert.AreEqual(expected2, actual2); }