public override void Dispose() { _blinkTimer.ShowSprite(); PlayerController.PlayerState &= ~PlayerState.Invincible; }
public override void Dispose() { _blinkTimer.ShowSprite(); PlayerController.PlayerState &= ~PlayerState.EnemyContactKnockback; }
public override void Dispose() { _blinkTimer.ShowSprite(); PlayerController.PlayerState &= ~PlayerState.Invincible; }
public override void Dispose() { _blinkTimer.ShowSprite(); PlayerController.PlayerState &= ~PlayerState.EnemyContactKnockback; }